[Opensim-dev] OpenSimulator 0.7 (was incorrectly 0.6) Roadmap

Teravus Ovares teravus at gmail.com
Fri Aug 29 00:16:36 UTC 2008


If you haz quests On OGP..   you can ask me also..   I think I gets it now
:D   Though send them to my e-mail..  as this weekend I'll be in the midst
of pushing out a product.

Best Regards
Teravus


On 8/28/08, Frisby, Adam <adam at deepthink.com.au> wrote:
>
>  Raising my head here since DeepThink is doing that conversion. Bug me if
> your interested.
>
>
>
> Adam
>
>
>
> *From:* opensim-dev-bounces at lists.berlios.de [mailto:
> opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Michael Wright
> *Sent:* Thursday, 28 August 2008 2:17 PM
> *To:* opensim-dev at lists.berlios.de
> *Subject:* Re: [Opensim-dev] OpenSimulator 0.7 (was incorrectly 0.6)
> Roadmap
>
>
>
> By opensim modules for the Rex client. I actually meant modules for opensim
> to support the extra features that the Rex client supports. As far as I
> know, Rex are working on converting the changes that they made to opensim
> server, for their custom features, into opensim region modules. So that
> support for the Rex client could be added to any opensim region by loading
> those modules.
>
> Sorry for the confusion.
>
> But yeah the ideal solution on the client front is a useable working non
> GPL client. Until we can add features/GUI's to a clien, while at the same
> time work on opensim. Custom features/applications are very difficult.
>
> *dan miller <danbmil99 at yahoo.com>* wrote:
>
> > From: Michael Wright
>
> > +1000 to both of those but as you say, they need client side
> > changes. And with slow progress on OpenViewer. Its hard to
> > imagine when we could seriously think about them, outside of
> > opensim modules for the Rex client (which I think work is
> > progressing on) .
>
> Argh, the GPL dragon rears its ugly head yet again... can Rex allow non-GPL
> plug-ins when they derive their viewer from the Linden release?
>
> I see now that momentum on non-Linden capabilities are tied directly to
> developing a non-GPL viewer (ie OpenViewer). Maybe that's where I should
> spend my time, instead of constantly complaining about the licensing...
> (part of the solution and all that)
>
> -dan
>
> >
> > dan miller wrote: these are
> > probably feature requests that are too far out for a mere
> > 0.01 increment, but I thought I should throw them out there
> > anyway. They are both potentially non-Linden compatible,
> > and so I guess they won't get much traction until
> > OpenViewer is more mature.
> >
> > * Mesh prims. In talking to some folks about possible
> > corporate projects, this comes up as the #1 deal-killer wrt
> > Opensim. User-generated content is great, but the absolute
> > lack of any workflow from professional 3D tools (other than
> > paying someone to duplicate a build in SL format) keeps
> > Opensim tied to the mast of Linden's success/failure.
> >
> > * Real-time avatar control. Some lively discussion went on
> > at the Rex list about the idea of controlling an avatar
> > through a real-time protocol. The idea is to enable
> > algorithmic &/or advanced interface control. As a
> > simple use case, imagine a Wii-like device that allows you
> > to move your avatar's arm. Right now, there's no
> > simple way to do anything like that. There are also
> > important AI applications that are severely limited by the
> > animation-only model.
> >
> > Take these inputs as intended -- ideas for future
> > discussion.
> >
> > -danx0r
> >
> > Daniel B. Miller
> > aka danx0r
> > life is a simulation
> >
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> >
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