[Opensim-dev] OpenSimulator 0.7 (was incorrectly 0.6) Roadmap
dan miller
danbmil99 at yahoo.com
Thu Aug 28 21:07:06 UTC 2008
> From: Michael Wright <michaelwri22 at yahoo.co.uk>
> +1000 to both of those but as you say, they need client side
> changes. And with slow progress on OpenViewer. Its hard to
> imagine when we could seriously think about them, outside of
> opensim modules for the Rex client (which I think work is
> progressing on) .
Argh, the GPL dragon rears its ugly head yet again... can Rex allow non-GPL plug-ins when they derive their viewer from the Linden release?
I see now that momentum on non-Linden capabilities are tied directly to developing a non-GPL viewer (ie OpenViewer). Maybe that's where I should spend my time, instead of constantly complaining about the licensing... (part of the solution and all that)
-dan
>
> dan miller <danbmil99 at yahoo.com> wrote: these are
> probably feature requests that are too far out for a mere
> 0.01 increment, but I thought I should throw them out there
> anyway. They are both potentially non-Linden compatible,
> and so I guess they won't get much traction until
> OpenViewer is more mature.
>
> * Mesh prims. In talking to some folks about possible
> corporate projects, this comes up as the #1 deal-killer wrt
> Opensim. User-generated content is great, but the absolute
> lack of any workflow from professional 3D tools (other than
> paying someone to duplicate a build in SL format) keeps
> Opensim tied to the mast of Linden's success/failure.
>
> * Real-time avatar control. Some lively discussion went on
> at the Rex list about the idea of controlling an avatar
> through a real-time protocol. The idea is to enable
> algorithmic &/or advanced interface control. As a
> simple use case, imagine a Wii-like device that allows you
> to move your avatar's arm. Right now, there's no
> simple way to do anything like that. There are also
> important AI applications that are severely limited by the
> animation-only model.
>
> Take these inputs as intended -- ideas for future
> discussion.
>
> -danx0r
>
> Daniel B. Miller
> aka danx0r
> life is a simulation
>
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