[Opensim-dev] Anyone testing out mono 2 previews?
Sean Dague
sdague at gmail.com
Thu Aug 28 13:11:36 UTC 2008
Mariusz Nowostawski wrote:
> Hi all,
>
> 1.9.1 is slightly different than 2.0 pre1 and pre2, and these in turn
> are slightly different to 2.1 which is the working version for the head
> of mono SVN. We've run tests on all of them, and I must say it is
> getting better and better as the mono project walks along their
> development path. In particular, the logging profiler became part of the
> standard package, and profiling as such is much more stable than before.
> Well, it still does not work most of the time with OpenSim.exe, although
> the good news is that it hangs or crashes much later than before ;o)
> We have had some successes getting other UGAI servers profiled. 2.1
> seems to work a bit faster, and uses less memory, although GC is still a
> bit of an issue (parallel marking and sweeping and incremental GC are
> theoretically possible but still problematic). We are tweaking the
> compiling options and GC setup as to squeeze better performance out of
> the system. Ahead of time compilation seems to help too, although for
> exact quantitative numbers we need to put more work into it. My gut
> feeling is also that both 2.0pre and 2.1 are more stable (less OpenSim
> seg faults observed). Valgrind still hangs on most of the UGAI servers
> (OpenSim.exe in particular) but we have been able to get some memory
> leaks profiled - there are some - more work needs to be done to isolate
> exactly what's causing it - and how this can be avoided by tweaking C#
> code.
Are you able to trap and report those segfaults at all? I keep getting
this suspicion that timers are a problem area as all my crashes of late
are on timer events off the dotnetengine. But if someone is digging
into this a thoroughly as you are, you may be in a better position to
try and capture that.
-Sean
--
Sean Dague / Neas Bade
sdague at gmail.com
http://dague.net
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