[Opensim-dev] Thoughts on UUID
Sean Dague
sean at dague.net
Wed Apr 9 18:14:58 UTC 2008
One of the things that I ran into today is how many places LLUUID ends
up in our code base from libsecondlife. While not always a problem it
does lead to some oddness.
* libsecondlife is a required link for lots of classes that just need a
UUID
* LLUUID is not serializable, which causes us some pain
* LLUUID has changed a couple of times in the past, causing us grief
It seems like it would be a good idea to replace LLUUID as much as
possible with our own OSUUID (I put a sample in
OpenSim/Framework/OSUUID.cs). It would look very similar to LLUUID
(which is basically just a wrapper on System.Guid), but be
[Serializable]. It would also mean that we could drop a lot of
libsecondlife references. I think that would be required for Stefan's
OpenSim.Model idea.
Thoughts?
This will be a lot of work if we decide to do it, and a couple of days
of brutal instability to do a swap out like this, as we can't get rid of
LLUUID entirely (we need it when we get to packet generation I think).
Discussion on this one would be appreciated. Definitely wouldn't want
to make any changes like this without full agreement from everyone.
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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