[Opensim-dev] Perl vs C# UGAI?
liu xiaolu
lulurun at gmail.com
Fri Apr 4 01:53:39 UTC 2008
Hi everyone,
To put other language implementations seperated from CORE svn is reasonable.
I agree with that.
Before I submit the patch of the Perl UGAI, I have been once thinking about
to start
a new project on Sourceforge. (but attach a file at the bug report page was
a much easier way ...)
anyway, C# is quite different from Perl ...
I want to clear something about:
The purpose of Perl UGAI is NOT to force any of you to work in Perl.
The purpose of Perl UGAI dose NOT focus on implementation language, it
FOCUSes on the protocol.
The purpose of Perl UGAI is to:
* Help people who struggled with the performance problem, crashes of UGAI.
- Apache holds good records in this area.
* Show posibilities of other languages(not only C#) so that programmers who
do not know C#
can also contribute to the OpenSim(protocol).
- I think "non-C# programmer" is more than "C# programmer"
- To achieve OpenSim or VW business become popular, is not an individual,
closed work, -- (linden can not, OpenSim can not, but linden + opensim + ???
has more posibility) -- we should
work without sparing effort to introduce "outside" people, let them
become interested, join our development
Overstatemented, :$, but please be friendly enough to have a link from
OpenSim to Pxxxxx UGAI.
And, maybe the "share" folder in the svn should contain documents instead of
programs.
Regards,
lulurun
2008/4/4, dan miller <danbmil99 at yahoo.com>:
>
> > I am really puzzled about this new Perl UGAI and it leads to a number of
> > questions:
>
>
> oh jeez -- I cut out for a few months, and we're working in Perl? Please
> say it isn't so! If we really need a scripting language, can't we use
> something from the 21st century? (Python FTW?)
>
> - sad
>
>
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--
Liu Xiaolu
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