[Opensim-dev] namespace vs. filesystem report

Sean Dague sean at dague.net
Mon Sep 10 21:47:12 UTC 2007


This is the latest report of how our namespace vs. filesystem naming
issues are doing.

Processing File: OpenSim/Tools/LaunchSLClient/LaunchSLClient/LauncherException.cs
NS: LaunchSLClient != OpenSim/Tools/LaunchSLClient/LaunchSLClient
CLASS: LaunchSLClient.LauncherException != OpenSim/Tools/LaunchSLClient/LaunchSLClient/LauncherException.cs

Processing File: OpenSim/Tools/LaunchSLClient/LaunchSLClient/Form1.Designer.cs
NS: LaunchSLClient != OpenSim/Tools/LaunchSLClient/LaunchSLClient
CLASS: LaunchSLClient. != OpenSim/Tools/LaunchSLClient/LaunchSLClient/Form1.Designer.cs

Processing File: OpenSim/Tools/LaunchSLClient/LaunchSLClient/Form1.cs
NS: LaunchSLClient != OpenSim/Tools/LaunchSLClient/LaunchSLClient
CLASS: LaunchSLClient. != OpenSim/Tools/LaunchSLClient/LaunchSLClient/Form1.cs

Processing File: OpenSim/Tools/LaunchSLClient/LaunchSLClient/Program.cs
NS: LaunchSLClient != OpenSim/Tools/LaunchSLClient/LaunchSLClient
CLASS: LaunchSLClient. != OpenSim/Tools/LaunchSLClient/LaunchSLClient/Program.cs

Processing File: OpenSim/Tools/LaunchSLClient/LaunchSLClient/Properties/Resources.Designer.cs
NS: LaunchSLClient.Properties != OpenSim/Tools/LaunchSLClient/LaunchSLClient/Properties
CLASS: LaunchSLClient.Properties. != OpenSim/Tools/LaunchSLClient/LaunchSLClient/Properties/Resources.Designer.cs

Processing File: OpenSim/Tools/LaunchSLClient/LaunchSLClient/Properties/Settings.Designer.cs
NS: LaunchSLClient.Properties != OpenSim/Tools/LaunchSLClient/LaunchSLClient/Properties
CLASS: LaunchSLClient.Properties. != OpenSim/Tools/LaunchSLClient/LaunchSLClient/Properties/Settings.Designer.cs

Processing File: OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs

Processing File: OpenSim/Region/Physics/OdePlugin/OdePlugin.cs

Processing File: OpenSim/Region/Physics/Manager/PhysicsActor.cs
CLASS: OpenSim.Region.Physics.Manager.NullPhysicsActor != OpenSim/Region/Physics/Manager/PhysicsActor.cs

Processing File: OpenSim/Region/Physics/Manager/PhysicsScene.cs
CLASS: OpenSim.Region.Physics.Manager.NullPhysicsScene != OpenSim/Region/Physics/Manager/PhysicsScene.cs

Processing File: OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs

Processing File: OpenSim/Region/Physics/Manager/PhysicsVector.cs

Processing File: OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs

Processing File: OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
CLASS: OpenSim.Region.Physics.BulletXPlugin.BulletXConversions != OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs

Processing File: OpenSim/Region/Application/OpenSimMain.cs
NS: OpenSim != OpenSim/Region/Application
CLASS: OpenSim.OpenSimMain != OpenSim/Region/Application/OpenSimMain.cs

Processing File: OpenSim/Region/Application/VersionInfo.cs
NS: OpenSim != OpenSim/Region/Application
CLASS: OpenSim.VersionInfo != OpenSim/Region/Application/VersionInfo.cs

Processing File: OpenSim/Region/Application/Application.cs
NS: OpenSim != OpenSim/Region/Application
CLASS: OpenSim.Application != OpenSim/Region/Application/Application.cs

Processing File: OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs

Processing File: OpenSim/Region/ClientStack/PacketServer.cs

Processing File: OpenSim/Region/ClientStack/UDPServer.cs

Processing File: OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
CLASS: OpenSim.Region.ClientStack. != OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs

Processing File: OpenSim/Region/ClientStack/ClientView.API.cs
CLASS: OpenSim.Region.ClientStack. != OpenSim/Region/ClientStack/ClientView.API.cs

Processing File: OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
CLASS: OpenSim.Region.ClientStack. != OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs

Processing File: OpenSim/Region/ClientStack/RegionApplicationBase.cs
CLASS: OpenSim.Region.ClientStack. != OpenSim/Region/ClientStack/RegionApplicationBase.cs

Processing File: OpenSim/Region/ClientStack/ClientViewBase.cs

Processing File: OpenSim/Region/ClientStack/ClientView.cs
CLASS: OpenSim.Region.ClientStack. != OpenSim/Region/ClientStack/ClientView.cs

Processing File: OpenSim/Region/Environment/StorageManager.cs

Processing File: OpenSim/Region/Environment/ModuleLoader.cs

Processing File: OpenSim/Region/Environment/RegionManager.cs

Processing File: OpenSim/Region/Environment/PermissionManager.cs

Processing File: OpenSim/Region/Environment/EstateManager.cs

Processing File: OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
CLASS: OpenSim.Region.Environment.Scenes.Avatar != OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs

Processing File: OpenSim/Region/Environment/Scenes/SceneObjectPart.cs

Processing File: OpenSim/Region/Environment/Scenes/Entity.cs
CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/Entity.cs

Processing File: OpenSim/Region/Environment/Scenes/Scene.cs
CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/Scene.cs

Processing File: OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs

Processing File: OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs

Processing File: OpenSim/Region/Environment/Scenes/SceneEvents.cs
CLASS: OpenSim.Region.Environment.Scenes.EventManager != OpenSim/Region/Environment/Scenes/SceneEvents.cs

Processing File: OpenSim/Region/Environment/Scenes/ScenePresence.cs
CLASS: OpenSim.Region.Environment.Scenes.NewForce != OpenSim/Region/Environment/Scenes/ScenePresence.cs

Processing File: OpenSim/Region/Environment/Scenes/EntityBase.cs
CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/EntityBase.cs

Processing File: OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
CLASS: OpenSim.Region.Environment.Scenes.AvatarAnimations != OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs

Processing File: OpenSim/Region/Environment/Scenes/SceneBase.cs
CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/SceneBase.cs

Processing File: OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs

Processing File: OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/Scene.Inventory.cs

Processing File: OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs

Processing File: OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs

Processing File: OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs

Processing File: OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs

Processing File: OpenSim/Region/Environment/Interfaces/IRegionModule.cs

Processing File: OpenSim/Region/Environment/Interfaces/ITerrain.cs

Processing File: OpenSim/Region/Environment/Interfaces/ISimChat.cs

Processing File: OpenSim/Region/Environment/Interfaces/IHttpRequests.cs

Processing File: OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs

Processing File: OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs

Processing File: OpenSim/Region/Environment/Interfaces/IXfer.cs

Processing File: OpenSim/Region/Environment/Modules/DynamicTextureModule.cs

Processing File: OpenSim/Region/Environment/Modules/InstantMessageModule.cs

Processing File: OpenSim/Region/Environment/Modules/AssetDownloadModule.cs

Processing File: OpenSim/Region/Environment/Modules/EmailModule.cs

Processing File: OpenSim/Region/Environment/Modules/TextureDownloadModule.cs

Processing File: OpenSim/Region/Environment/Modules/FriendsModule.cs

Processing File: OpenSim/Region/Environment/Modules/InventoryModule.cs

Processing File: OpenSim/Region/Environment/Modules/ScriptsHttpRequests.cs

Processing File: OpenSim/Region/Environment/Modules/TeleportModule.cs

Processing File: OpenSim/Region/Environment/Modules/ChatModule.cs

Processing File: OpenSim/Region/Environment/Modules/GroupsModule.cs

Processing File: OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs

Processing File: OpenSim/Region/Environment/Modules/XferModule.cs

Processing File: OpenSim/Region/Environment/LandManagement/Land.cs

Processing File: OpenSim/Region/Environment/LandManagement/LandManager.cs

Processing File: OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs

Processing File: OpenSim/Region/Environment/Types/UpdateQueue.cs

Processing File: OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs
NS: OpenSim.DataStore.DB4oStorage != OpenSim/Region/Storage/OpenSim.DataStore.DB4o
CLASS: OpenSim.DataStore.DB4oStorage.SceneObjectQuery != OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs

Processing File: OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
NS: OpenSim.DataStore.MonoSqliteStorage != OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite
CLASS: OpenSim.DataStore.MonoSqliteStorage.MonoSqliteDataStore != OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs

Processing File: OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
NS: OpenSim.DataStore.NullStorage != OpenSim/Region/Storage/OpenSim.DataStore.NullStorage
CLASS: OpenSim.DataStore.NullStorage.NullDataStore != OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs

Processing File: OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs

Processing File: OpenSim/Region/Communications/OGS1/OGS1UserServices.cs

Processing File: OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs

Processing File: OpenSim/Region/Communications/OGS1/OGS1GridServices.cs

Processing File: OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs
CLASS: OpenSim.Region.Communications.OGS1.OGS1InterRegionRemoting != OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs

Processing File: OpenSim/Region/Communications/Local/CommunicationsLocal.cs

Processing File: OpenSim/Region/Communications/Local/LocalUserServices.cs

Processing File: OpenSim/Region/Communications/Local/LocalBackEndServices.cs

Processing File: OpenSim/Region/Communications/Local/LocalLoginService.cs

Processing File: OpenSim/Region/Communications/Local/LocalInventoryService.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
NS: OpenSim.Region.Terrain != OpenSim/Region/Terrain.BasicTerrain
CLASS: OpenSim.Region.Terrain.TerrainCommand != OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
NS: OpenSim.Region.Terrain != OpenSim/Region/Terrain.BasicTerrain
CLASS: OpenSim.Region.Terrain.ITerrainFilter != OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools
CLASS: libTerrain.Point2D != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools
CLASS: libTerrain.Tools != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs
NS:  != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators
CLASS: . != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs
NS:  != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators
CLASS: . != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs
NS:  != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators
CLASS: . != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators
CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap
CLASS: libTerrain.Raster != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/ScriptAPI.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedEvents.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/ScriptInfo.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Script.cs
CLASS: OpenSim.Region.ExtensionsScriptModule.IScript != OpenSim/Region/ExtensionsScriptModule/Script.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/CSharpScriptEngine.cs
NS: OpenSim.Region.ExtensionsScriptModule.CSharp != OpenSim/Region/ExtensionsScriptModule/Engines/CSharp
CLASS: OpenSim.Region.ExtensionsScriptModule.CSharp.CSharpScriptEngine != OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/CSharpScriptEngine.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs
NS: OpenSim.Region.ExtensionsScriptModule.CSharp.Examples != OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples
CLASS: OpenSim.Region.ExtensionsScriptModule.CSharp.Examples.LSLExportScript != OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JavaEngine.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JavaEngine != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JavaEngine.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/OpenSimJVM.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVMScript != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/OpenSimJVM.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/BaseType.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.BaseType != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/BaseType.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/ArrayReference.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.ArrayReference != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/ArrayReference.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/ObjectReference.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.ObjectReference != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/ObjectReference.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes.Char != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes.Byte != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes.Float != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes.Int != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/MainMemory.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM.MainMemory != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/MainMemory.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/OpCodes.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM. != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/OpCodes.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Heap.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM.Heap != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Heap.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.Return.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM. != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.Return.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.Logic.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM. != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.Logic.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/StackFrame.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM.StackFrame != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/StackFrame.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM. != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/ClassRecord.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM.ClassRecord != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/ClassRecord.cs

Processing File: OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Stack.cs
NS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM
CLASS: OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM.Stack != OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Stack.cs

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Processing File: OpenSim/Framework/General/AgentInventory.cs
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Processing File: OpenSim/Framework/General/BlockingQueue.cs
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Processing File: OpenSim/Framework/General/IRegionCommsListener.cs
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Processing File: OpenSim/Framework/General/NullClientAPI.cs
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Processing File: OpenSim/Framework/General/RegionCommsListener.cs
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Processing File: OpenSim/Framework/General/Types/LandData.cs
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Processing File: OpenSim/Framework/General/Types/UUID.cs
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Processing File: OpenSim/Framework/General/Types/AssetLandmark.cs
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Processing File: OpenSim/Framework/General/Configuration/UserConfig.cs
NS: OpenSim.Framework.Configuration != OpenSim/Framework/General/Configuration
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Processing File: OpenSim/Framework/General/Configuration/ConfigurationMember.cs
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Processing File: OpenSim/Framework/General/Configuration/ConfigurationOption.cs
NS: OpenSim.Framework.Configuration != OpenSim/Framework/General/Configuration
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Processing File: OpenSim/Framework/General/Configuration/Interfaces/IGenericConfig.cs
NS: OpenSim.Framework.Configuration.Interfaces != OpenSim/Framework/General/Configuration/Interfaces
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$VAR1 = {
          'goodns' => 139,
          'badns' => 168,
          'goodclass' => 98,
          'badclass' => 209
        };


	-Sean

-- 
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
__________________________________________________________________
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