[Opensim-dev] "Friendly teleports" between the standalone sims
Dalien Talbot
dalienta at gmail.com
Wed Sep 26 17:55:22 UTC 2007
On 9/25/07, Stefan Andersson <stefan at tribalmedia.se> wrote:
>
> Dalien (and others)
>
> the 'hybrid backend service' you are talking about sounds very much like
> the 'Service/Manager' pattern I have been advocatong for quite some while
> now;
>
grhm. And I think now I even remember the discussion we had on IRC a while
ago - when the "local regions" came into notion in the first place. Sorry
for a little bit of plagiarism, indeed I think this was my brain taking too
long to digest your idea, and it tried to mask it - next time we should meet
in brussels, so I could pay some royalties in beers :-)
just for a laugh, I've implemented so that the OGS Grid comms now have a
> Local Grid comm, and forwards all requests to it to see if it can be handled
> locally, if not, it accesses the grid.
>
Ahha! interesting :) is it in SVN or the private patch ?
The latter has a 'RegionInfo' cache, and a 'RegionListener' cache (which is
> the remoting endpoints for the regions within the instance)
>
> I think we can get this really nice with a bit of love and quite some
> patience.
>
Yup! OGS seems to be a bit less rewarding area to play with - since you need
all the associated overhead (UGA).
I think eventually we should arrive to what you had mentioned - there's no
"standalone" or "distributed" mode anymore - by default everything runs
local, and then by config tweaks one could delegate certain tasks to
external servers, therefore making the setup "distributed".
Although the further it goes, the more I am getting convinced that the true
"distributed" setup should not assume the centralized UGA - but rather
permit them to be mix-n-matched.
Which will bring to the two second-phase questions to solve:
1) user identity in the fully decentralized environment
2) inventory management in such an environment.
But probably it is more interesting to first have a functional and working
in the wild the code to at least see these two :)
I can imagine that even with these unresolved, the "teleports" could be
still of quite some value - at least you can "visit" the other sims.
/d
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