[Opensim-dev] A modest proposal

Sean Dague sean at dague.net
Fri Sep 21 12:24:12 UTC 2007


On Fri, Sep 21, 2007 at 03:43:08AM -0700, dan miller wrote:
> > Is there any possibility to start thinking about non-uniform regions at
> > this point (i.e. 2 128x regions next to a 256x region), or is that still
> > too embedded in the protocol?
> 
> If greater scaling & more efficient load distribution is the goal, I'd like
> to propose thinking more about parallelization.  ISTM that the big problem
> with the whole shebang is that when someone throws a party, you get 30 or 40
> avatars in one place, and everything grinds to a halt.  Solving that problem
> (at least on the server side) seems to be the holy grail.  Subdividing
> regions into smaller units I think is likely to add more troubles -- border
> crossing issues; inability to build across borders.  And in the end, if
> everyone jumps into the mosh pit which happens to be in a particular region,
> you're back where you started.  The resources required are proportional to
> the number of objects in a scene, not the square footage.

The subdivision aspect isn't really for load balancing, but just in
terms of flexibility of the environment.  The 1x1 geo spacial
relationship, with regions all the same size, is an artifact of the
Linden protocol today, but from what I've been reading of the arch
meetings, something a lot of people are interested in changing.

	-Sean

-- 
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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