[Opensim-dev] clients, agents, avatars, ODE

Stefan Andersson stefan at tribalmedia.se
Wed Sep 19 18:01:38 UTC 2007


I guess you noticed by now, but I have done extensive restructuring in these areas yesterday and today; still, I suspect there is something odd (from looking at the code) with the chain of events. Also, we're re-creating physActors everytime we move into a region, but we just detach it from the physScene, we don't explicitly destroy (close) the old one when we leave; which I would suspect a native-wrapper would very much like us to.
 
/Stefan



> Date: Tue, 18 Sep 2007 23:00:53 -0700> From: danbmil99 at yahoo.com> To: opensim-dev at lists.berlios.de> Subject: Re: [Opensim-dev] clients, agents, avatars, ODE> > followup to chat with lbsa71:> > in ClientView.cs, we have:> > this.m_scene.AddNewClient(this, false);> > so it's always passing child=false. But InitNewClient is called by> AuthUser, which is spawned as a thread by ClientView, and... climbing up the> stack of calls, we get OnReceivedData creating a new client thread when it> gets a UseCircuitCode. This seems to happen once for each region, and I> have no idea how to tell what is a child and what is the 'real' client, to> hopefully pass it down the call stack or something of that nature.> > -dan> > > _______________________________________________> Opensim-dev mailing list> Opensim-dev at lists.berlios.de> https://lists.berlios.de/mailman/listinfo/opensim-dev
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20070919/d0548ad6/attachment-0001.html>


More information about the Opensim-dev mailing list