[Opensim-dev] asset_database="grid" failures
Sean Dague
sean at dague.net
Wed Oct 31 16:32:59 UTC 2007
I think I've started to figure out generally why asset_database="grid"
doesn't work for me. It appears that the Region basically goes dead to
requests waiting for an asset to be returned (changing asset_database to
"sqlite", with exactly the same code works fine).
I got it to finally dump an exception. I'm digging into this directly
now, but, Tleiades, if you find it first, that would be great :)
[ASSETCACHE] [10-31 11:28:09] Thread was being aborted
[ASSETCACHE] [10-31 11:28:09] at <0x00000> <unknown method>
at (wrapper managed-to-native)
System.Object:__icall_wrapper_mono_thread_interruption_checkpoint ()
at (wrapper managed-to-native)
System.Threading.WaitHandle:WaitOne_internal (intptr,int,bool)
at System.Threading.WaitHandle.WaitOne (Int32 millisecondsTimeout,
Boolean exitContext) [0x00000]
at System.Net.WebAsyncResult.WaitUntilComplete (Int32 timeout, Boolean
exitContext) [0x00000]
at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult)
[0x00000]
at System.Net.HttpWebRequest.GetResponse () [0x00000]
at OpenSim.Framework.Communications.RestClient.Request () [0x00000]
at OpenSim.Framework.Communications.Cache.GridAssetClient.FetchAsset
(LLUUID assetID, Boolean isTexture) [0x00000]
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
__________________________________________________________________
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