[Opensim-dev] interesting physics issue of the day
Sean Dague
sean at dague.net
Mon Oct 29 15:13:18 UTC 2007
On Mon, Oct 29, 2007 at 10:46:43AM -0400, Sean Dague wrote:
> I can file this as a mantis, but the fact that mantis email doesn't work
> is definitely making it's use problematic.
>
> I've got a 4x2 set of regions in 1 simulator. I'm adding a flat
> terrain, then doing terrain add 20 on startup. ODE still believes that
> flat earth is at 1m, and causes all avatars to fall into the ground when
> they join.
Follow up, the following trace ends up with an OpenSim crash:
ODE INTERNAL ERROR 1: assertion "(nMinX < nMaxX) || (nMinZ < nMaxZ)"
failed in dCollideHeightfield() [heightfield.cpp]
Stacktrace:
at (wrapper managed-to-native) Ode.NET.d.Collide
(intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0x00004>
at (wrapper managed-to-native) Ode.NET.d.Collide
(intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff>
at OpenSim.Region.Physics.OdePlugin.OdeScene.near
(intptr,intptr,intptr) <0x0012a>
at (wrapper native-to-managed)
OpenSim.Region.Physics.OdePlugin.OdeScene.near (intptr,intptr,intptr)
<0xffffffff>
at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2
(intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004>
at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2
(intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff>
at OpenSim.Region.Physics.OdePlugin.OdeScene.collision_optimized ()
<0x00074>
at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single)
<0x0078f>
at OpenSim.Region.Environment.Scenes.Scene.UpdatePhysics (double)
<0x00034>
at OpenSim.Region.Environment.Scenes.Scene.Update () <0x0019c>
at OpenSim.Region.Environment.Scenes.Scene.Heartbeat
(object,System.EventArgs) <0x0000b>
at (wrapper delegate-invoke)
System.MulticastDelegate.invoke_void_object_ElapsedEventArgs
(object,System.Timers.ElapsedEventArgs) <0xffffffff>
at System.Timers.Timer.Callback (object) <0x002b5>
at (wrapper delegate-invoke)
System.MulticastDelegate.invoke_void_object (object) <0xffffffff>
at (wrapper runtime-invoke) System.Object.runtime_invoke_void_object
(object,intptr,intptr,intptr) <0xffffffff>
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
__________________________________________________________________
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