[Opensim-dev] How stopped is stopped?

Sean Dague sean at dague.net
Wed Nov 14 23:33:40 UTC 2007


I put a patch into the prim storage today to store prims that are
physical, but stopped (0 linear velocity & 0 angular velocity).  It
triggers a lot less often than I'd expect.  So what threshold is there
for actually being stopped in the engine?  I suspect I'm hitting a
floating point rounding issue, so any ideas on threshold here would be
great.

Thanks,

	-Sean

--
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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