[Opensim-dev] How stopped is stopped?
Sean Dague
sean at dague.net
Wed Nov 14 23:33:40 UTC 2007
I put a patch into the prim storage today to store prims that are
physical, but stopped (0 linear velocity & 0 angular velocity). It
triggers a lot less often than I'd expect. So what threshold is there
for actually being stopped in the engine? I suspect I'm hitting a
floating point rounding issue, so any ideas on threshold here would be
great.
Thanks,
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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