[Opensim-dev] forcing some load, kicking the tires

Sean Dague sean at dague.net
Fri Nov 9 15:41:13 UTC 2007


On Fri, Nov 09, 2007 at 10:31:09AM -0500, Sean Dague wrote:
<snip (56 lines)>
> 
>  * We need to change the way Terse Updates out of the physics engine
>    works.  (Teravus already committed code here, see the email is out of
>    date already!)

Well, at least part of this note is out of date even as I wrote it, as
after this change there is a dramatic CPU improvement.  Previously the
environment had a 15% CPU usage baseline just handling the physical
prims that were stopped.  That is now removed, and I've actually got
OpenSim running 0% in most cases, a couple percent if I walk around
playing soccer with things, which all drops nicely back to 0% within 10s
of not doing anything.

       -Sean

-- 
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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