[Opensim-dev] forcing some load, kicking the tires
Sean Dague
sean at dague.net
Fri Nov 9 15:41:13 UTC 2007
On Fri, Nov 09, 2007 at 10:31:09AM -0500, Sean Dague wrote:
<snip (56 lines)>
>
> * We need to change the way Terse Updates out of the physics engine
> works. (Teravus already committed code here, see the email is out of
> date already!)
Well, at least part of this note is out of date even as I wrote it, as
after this change there is a dramatic CPU improvement. Previously the
environment had a 15% CPU usage baseline just handling the physical
prims that were stopped. That is now removed, and I've actually got
OpenSim running 0% in most cases, a couple percent if I walk around
playing soccer with things, which all drops nicely back to 0% within 10s
of not doing anything.
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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