[Opensim-dev] build break looking for Mesh

Dünnebeil Gerhard Gerhard.Duennebeil at arcs.ac.at
Tue Nov 6 15:37:56 UTC 2007


Yes, completely agreed

This is one of the top items on my list.
1. Make it part of the physics manager and distribute it to all physics engines
2. Make proof of concept with ODE *and* BulletX
3. move the meshing code to a plugin, so alternate meshing code can be choosen by the user if wanted (I know, some people favor speed over accuracy)

best regards
Gerhard


-----Ursprüngliche Nachricht-----
Von: opensim-dev-bounces at lists.berlios.de im Auftrag von Adam Frisby
Gesendet: Di 11/6/2007 7:07
An: opensim-dev at lists.berlios.de
Betreff: Re: [Opensim-dev] build break looking for Mesh
 
Let's move meshing out of Ode and into maybe a library - libprims?

I could see us re-using this code in other physics engines, and 
potentially in a custom client.

Adam

Darok Kaminski wrote:

> The next may help (my last update of the source was yesterday):
> in Meshmeizer.cs:
> ...
> namespace OpenSim.Region.Physics.OdePlugin
> {
>     public class Mesh
>     {
> ...
> Meshmeizer.cs and HelperTypes.cs sholud be in 
> "OpenSim\Region\Physics\OdePlugin\Meshing\"
> and should be a part of OdePlugin.
> 
>  > Date: Mon, 5 Nov 2007 09:46:54 -0500
>  > From: sean at dague.net
>  > To: opensim-dev at lists.berlios.de
>  > Subject: [Opensim-dev] build break looking for Mesh
>  >
>  > I'm getting the following build break after the last physics check in.
>  > Any thoughts on getting around it, or is there a missing file in the
>  > environment (I haven't been able to find a Mesh definition anywhere
>  > except in the BulletX code).
>  >
>  > build:
>  >
>  > [echo] Build Directory is
>  > 
> /home/sdague/code/opensim-grid/OpenSim/Region/Physics/OdePlugin/bin/Release
>  > [csc] Compiling 4 files to
>  > 
> '/home/sdague/code/opensim-grid/OpenSim/Region/Physics/OdePlugin/bin/Release/OpenSim.Region.Physics.OdePlugin.dll'.
>  > [csc]
>  > 
> /home/sdague/code/opensim-grid/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs(233,38):
>  > error CS0246: The type or namespace name `Mesh' could
>  > not be found. Are you missing a using directive or an
>  > assembly reference?
>  > [csc]
>  > 
> /home/sdague/code/opensim-grid/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs(729,17):
>  > error CS0246: The type or namespace name `Mesh' could
>  > not be found. Are you missing a using directive or an
>  > assembly reference?
>  > [csc]
>  > 
> /home/sdague/code/opensim-grid/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs(737,45):
>  > error CS0246: The type or namespace name `Mesh' could
>  > not be found. Are you missing a using directive or an
>  > assembly reference?
>  > [csc]
>  > 
> /home/sdague/code/opensim-grid/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs(779,52):
>  > error CS0246: The type or namespace name `Mesh' could
>  > not be found. Are you missing a using directive or an
>  > assembly reference?
>  > [csc]
>  > 
> /home/sdague/code/opensim-grid/OpenSim/Region/Physics/OdePlugin/Meshing/HelperTypes.cs(241,17):
>  > error CS0246: The type or namespace name `Simplex'
>  > could not be found. Are you missing a using directive
>  > or an assembly reference?
>  > [csc]
>  > 
> /home/sdague/code/opensim-grid/OpenSim/Region/Physics/OdePlugin/Meshing/Meshmerizer.cs(167,16):
>  > error CS0246: The type or namespace name `Mesh' could
>  > not be found. Are you missing a using directive or an
>  > assembly reference?
>  > [csc]
>  > 
> /home/sdague/code/opensim-grid/OpenSim/Region/Physics/OdePlugin/Meshing/Meshmerizer.cs(292,40):
>  > error CS0246: The type or namespace name `Mesh' could
>  > not be found. Are you missing a using directive or an
>  > assembly reference?
>  > [csc]
>  > 
> /home/sdague/code/opensim-grid/OpenSim/Region/Physics/OdePlugin/Meshing/Meshmerizer.cs(353,23):
>  > error CS0246: The type or namespace name `Mesh' could
>  > not be found. Are you missing a using directive or an
>  > assembly reference?
>  > [csc] Compilation failed: 8 error(s), 0 warnings
>  >
>  > BUILD FAILED - 0 non-fatal error(s), 8 warning(s)
>  >
>  > --
>  > __________________________________________________________________
>  >
>  > Sean Dague Mid-Hudson Valley
>  > sean at dague dot net Linux Users Group
>  > http://dague.net http://mhvlug.org
>  >
>  > There is no silver bullet. Plus, werewolves make better neighbors
>  > than zombies, and they tend to keep the vampire population down.
>  > __________________________________________________________________
> 
> 
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