[Opensim-dev] asset_database="grid" failures

Tleiades Hax tleiades at gmail.com
Sat Nov 3 08:21:41 UTC 2007


>
>
> Bingo, exactly what I found after further debugging.  I'll fling it over
> to the mono lists next week to see if this is something well known or if
> we are doing something wrong.
>
>
Thank you for partially restoring my belief in my own insanity.


I did a little investigation in the mono bug database, and found 3 which I
think is interesting/relevant.

[2.0] CompressedStack causes continuous slowdown / excessive memory usage
https://bugzilla.novell.com/show_bug.cgi?id=321047

This one isn't marked as fixed, but it will probably come back to hurt us.


HttpListenerRequest.InputStream.Read blocks indefinitively
https://bugzilla.novell.com/show_bug.cgi?id=321824
This one is marked as fixed as per 2007-09-15, which means it isn't part of
any distribution yet. I know this isn't POST related, but most code dealing
POST's needs to read the request input stream.

System.Net.HttpListener hangs reading past end of a non-chunked response
https://bugzilla.novell.com/show_bug.cgi?id=320218
I don't think we will be hurt by this one, it is marked as fixed, but isn't
part of a released distribution yet.

These bugs raises the question, can we use HTTP and REST as the foundation
for comms protocols? do we need to give up the HttpListener implementation
in Mono, and implement our own?

Do we change to XMPP?

/tleiades
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