[Opensim-dev] Towards 0.5, what's left?

Stefan Andersson stefan at tribalmedia.se
Sun Dec 16 19:13:42 UTC 2007


Actually, the 'real' oo approach would be to subclass SceneObjectGroup and -Part, to create 'intelligent objects' as I think SimpleApp once described. (Not sure of the state of the SimpleApp)
 
/Stefan



> Date: Sun, 16 Dec 2007 10:25:09 -0800> From: aerowolf at gmail.com> To: opensim-dev at lists.berlios.de> Subject: Re: [Opensim-dev] Towards 0.5, what's left?> > Yes. You are correct.> > The issue that exists is more one of "how does one think about the> problem?", though.> > With scripts on primitives, you have an object-oriented approach (the> object contains the mechanism for interaction with the object). With> the Region Module interface, you have a completely separate, much more> procedural or functional approach (depending on how it's implemented)> -- the objects are acted on by a mechanism extrinsic to the object,> the data that describe the object and how the sim and client and agent> all interact with it managed by a set of routines that reach their> noodly appendages into the action of the scene.> > (er, sorry for the Flying Spaghetti Monster reference.)> > For someone who's used to working with the object-oriented approach,> it's very difficult to think in a procedural context. For someone> who's used to working in a procedural approach, it's very difficult to> think in an object-oriented context. And for someone who's used to> working in LSL, C# is a whole new ball of wax.> > I appreciate that everyone is looking at it from a "well, this isn't> done yet, but you can work around the lack of it by using this other> thing that can do the same types of things only differently" view, and> I appreciate the willingness to offer workarounds for incomplete> functionality. I'm just not sure that the workaround can be> implemented by everyone. ;)> > -Kyle H> > On Dec 16, 2007 9:54 AM, Sean Dague <sean at dague.net> wrote:> >> > However, the point that Stefan was making is, given that you have full> > source access to the simulator, and the Region Module interface is> > reasonably well defined, you can do this at a sim layer right now,> > giving yourself more access to the environment in the process.> _______________________________________________> Opensim-dev mailing list> Opensim-dev at lists.berlios.de> https://lists.berlios.de/mailman/listinfo/opensim-dev
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