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ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0008868 | opensim | [REGION] Physics Engines | public | 2021-02-20 02:53 | 2021-02-26 23:00 | |||||
Reporter | thomax | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | major | Reproducibility | always | |||||
Status | new | Resolution | open | |||||||
Platform | Operating System | Operating System Version | ||||||||
Product Version | 0.9.1.0 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0008868: BulletSim llMoveToTarget is not moving to target. | |||||||||
Description | hi, i have an elevator system based on physics. it works pretty well with the unmanaged ubode on my arm based tinkerboard but it didn't work at all with bulletsim (not with BulletXNA and not with unmanaged BulletSim). this little example script should work: | |||||||||
Steps To Reproduce | vector base; default { at_target(integer n, vector t, vector w) { llSetStatus(STATUS_PHYSICS, FALSE); llTargetRemove(n); llSetPos(base); } touch_end(integer n) { vector target = base + <0,0,10>; llSetStatus(STATUS_PHYSICS, TRUE); llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); llMoveToTarget(target, 2*llGetMass()); llTarget(target, 0.2); } state_entry() { llSetStatus(STATUS_PHYSICS, FALSE); base = llGetPos(); } } | |||||||||
Additional Information | and it works with obode but not with bullet physics. i'm pretty sure it will also work with ode. when i attach the object, it works well. but i don't like to attach an elevator. | |||||||||
Tags | No tags attached. | |||||||||
Git Revision or version number | master | |||||||||
Run Mode | Standalone (Multiple Regions) | |||||||||
Physics Engine | BulletSim | |||||||||
Script Engine | XEngine | |||||||||
Environment | Mono / Linux32 | |||||||||
Mono Version | 6.x | |||||||||
Viewer | ||||||||||
Attached Files | ||||||||||
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(0037579) djphil (reporter) 2021-02-20 02:56 |
llMoveToTarget is not fully implemented in BulletSim, only 'semi'. See : http://opensimulator.org/wiki/BulletSim/Functionality [^] PS : Tested and confirmed. |
(0037580) tampa (reporter) 2021-02-26 23:00 |
Not quite sure even why that is, there are some notes on this in Bullet about it not being fully implemented, but no reason is given why or what the problem was preventing implementation. Haven't seen Robert on irc lately, might be best to ask him why that's missing. |
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Date Modified | Username | Field | Change |
2021-02-20 02:53 | thomax | New Issue | |
2021-02-20 02:56 | djphil | Note Added: 0037579 | |
2021-02-26 23:00 | tampa | Note Added: 0037580 |
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