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IDProjectCategoryView StatusDate SubmittedLast Update
0008868opensim[REGION] Physics Enginespublic2021-02-20 02:532021-02-26 23:00
Assigned To 
PlatformOperating SystemOperating System Version
Product Version0.9.1.0 
Target VersionFixed in Version 
Summary0008868: BulletSim llMoveToTarget is not moving to target.

i have an elevator system based on physics. it works pretty well with the unmanaged ubode on my arm based tinkerboard but it didn't work at all with bulletsim (not with BulletXNA and not with unmanaged BulletSim).

this little example script should work:
Steps To Reproducevector base;
    at_target(integer n, vector t, vector w) {
        llSetStatus(STATUS_PHYSICS, FALSE);
    touch_end(integer n) {
        vector target = base + <0,0,10>;
        llSetStatus(STATUS_PHYSICS, TRUE);
        llMoveToTarget(target, 2*llGetMass());
        llTarget(target, 0.2);
        llSetStatus(STATUS_PHYSICS, FALSE);
        base = llGetPos();
Additional Informationand it works with obode but not with bullet physics. i'm pretty sure it will also work with ode. when i attach the object, it works well. but i don't like to attach an elevator.
TagsNo tags attached.
Git Revision or version numbermaster
Run Mode Standalone (Multiple Regions)
Physics EngineBulletSim
Script EngineXEngine
EnvironmentMono / Linux32
Mono Version6.x
Attached Files

- Relationships

-  Notes
djphil (reporter)
2021-02-20 02:56

llMoveToTarget is not fully implemented in BulletSim, only 'semi'.
See : [^]
PS : Tested and confirmed.
tampa (reporter)
2021-02-26 23:00

Not quite sure even why that is, there are some notes on this in Bullet about it not being fully implemented, but no reason is given why or what the problem was preventing implementation. Haven't seen Robert on irc lately, might be best to ask him why that's missing.

- Issue History
Date Modified Username Field Change
2021-02-20 02:53 thomax New Issue
2021-02-20 02:56 djphil Note Added: 0037579
2021-02-26 23:00 tampa Note Added: 0037580

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