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ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0008863 | opensim | [REGION] Specific OpenSim Module | public | 2021-02-09 21:47 | 2021-02-10 01:43 | |||||
Reporter | tampa | |||||||||
Assigned To | ||||||||||
Priority | low | Severity | feature | Reproducibility | N/A | |||||
Status | new | Resolution | open | |||||||
Platform | Operating System | Operating System Version | ||||||||
Product Version | ||||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0008863: Region console command for save and load environments | |||||||||
Description | Currently the only way to retrieve raw region environment data is through looking in the database, setting only works inworld via a viewer. It would be useful for testing environment specific variables to be able to get and set EEP via region console i.e. region load env example-environment.file region save env /path/environment.file Ideally the created file would be humanly readable as perhaps a comma separated list of data or something that can be opened by an editor directly. Not sure it is possible to read and manipulate llsd in a safe manner directly. | |||||||||
Additional Information | The idea is to remove the need for physically visiting each region to set an environment and to be able to make specific backups that are more easily transferable as currently this requires putting the environment asset into inventory and saving that, which is a roundabout way. It would also greatly reduce the complexity of testing environments for rendering glitches in the viewer. | |||||||||
Tags | No tags attached. | |||||||||
Git Revision or version number | ||||||||||
Run Mode | Standalone (1 Region) , Standalone (Multiple Regions) , Grid (1 Region per Sim) , Grid (Multiple Regions per Sim) | |||||||||
Physics Engine | BulletSim | |||||||||
Script Engine | XEngine | |||||||||
Environment | Mono / Linux64 | |||||||||
Mono Version | 6.x | |||||||||
Viewer | ||||||||||
Attached Files | ||||||||||
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(0037553) UbitUmarov (administrator) 2021-02-10 01:23 |
Environment now is (or most of it is) defined using assets. it can also be per region and per each parcel on it. the amount of parameters is totally outside the scope of console commands. in fact we don't even have a script api for those. (lightshare works but defines only older windlight environment) possible some comands may be added to change the region main env using a already defined asset. |
(0037554) tampa (reporter) 2021-02-10 01:43 |
The idea is to use the environment asset, but allow it to be saved and loaded like oars to a region or I suppose a parcel. Effectively like an oar for environment(which saves the asset to doesn't it?). |
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Date Modified | Username | Field | Change |
2021-02-09 21:47 | tampa | New Issue | |
2021-02-10 01:23 | UbitUmarov | Note Added: 0037553 | |
2021-02-10 01:43 | tampa | Note Added: 0037554 |
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