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ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0008861 | opensim | [REGION] OpenSim Core | public | 2021-02-08 05:14 | 2021-02-08 20:00 | |||||
Reporter | Ferd Frederix | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | |||||
Status | new | Resolution | open | |||||||
Platform | Operating System | Operating System Version | ||||||||
Product Version | ||||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0008861: Linked prim positions change when linked or unlinked. | |||||||||
Description | A friend, Laura Ess, has issues building in her grid because prims and whole linksets sometimes "explode" when linked or unlinked. That is, the prims will change position after such an action (usually on two axis), This has been driving her nuts for over a year because there seems to be inconsistent. | |||||||||
Steps To Reproduce | I've uploaded her test IAR with three test linksets, images, and instructions. Import the IAR to one of your avatars (it should put everything in /TEST-LINKSETS) and play around editing copies of them. Linking and Unlinking seems to be what does the damage. Three different build types all linked to a sculpted root, which may be relevant. | |||||||||
Additional Information | This a reduced version of the original, which had floors and walls in it, and had about 350 prims in it. The Root was a central floor prim, but the root must have changed as she started stripping prims off by unlinking them one prim at a time. Her theory was that there was a "dud prim" in the linkset causing this. It still had the issue when the root was the floor prim. It was over 256 prims in size. She had read a while ago that Opensim can handle up to 1023 prims in a linkset, provided they're all in the same region. But perhaps that was a statement of optimism rather than fact, she has been using large sized Linksets. The issue hasn't happened with 'most' of the others. But 'most' of those aren't linked with sculpties either. | |||||||||
Tags | No tags attached. | |||||||||
Git Revision or version number | Version #70e00a00ec (fix creators user cache, 2021-01-07 | |||||||||
Run Mode | Grid (1 Region per Sim) | |||||||||
Physics Engine | BulletSim | |||||||||
Script Engine | XEngine | |||||||||
Environment | Unknown | |||||||||
Mono Version | None | |||||||||
Viewer | Any | |||||||||
Attached Files | ![]() | |||||||||
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(0037545) Ferd Frederix (reporter) 2021-02-08 05:16 |
IAR is located at https://www.dropbox.com/s/sp6459ilunxcqhl/TEST-LINKSETS.iar?dl=0 [^] |
(0037546) mewtwo0641 (reporter) 2021-02-08 16:07 |
I have noticed this myself as well; it has happened on link sets with far less than 256 prims. My most recent encounter with this was on a linked object that had only 10 prims. My observation on this has been that it seems to matter whether what order you select the root prim (if the root prim is involved) when selecting individual links. Although I can't remember if it was root prim selected first or last that mattered. |
(0037547) UbitUmarov (administrator) 2021-02-08 20:00 |
those objects are filled with invalid rotations (not normalized) added code wasting a bit of cpu normalizing them please test |
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Date Modified | Username | Field | Change |
2021-02-08 05:14 | Ferd Frederix | New Issue | |
2021-02-08 05:14 | Ferd Frederix | File Added: 21-02-05_001.jpg | |
2021-02-08 05:16 | Ferd Frederix | Note Added: 0037545 | |
2021-02-08 16:07 | mewtwo0641 | Note Added: 0037546 | |
2021-02-08 20:00 | UbitUmarov | Note Added: 0037547 |
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