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IDProjectCategoryView StatusDate SubmittedLast Update
0008584opensim[REGION] OpenSim Corepublic2019-08-31 07:112019-08-31 07:54
Reporteraiaustin 
Assigned ToUbitUmarov 
PrioritylowSeveritytextReproducibilityN/A
StatusclosedResolutionfixed 
PlatformPCOSWindowsOS Version10
Product Versionmaster (dev code) 
Target Versionmaster (dev code)Fixed in Versionmaster (dev code) 
Summary0008584: File .../bin/assets/README.txt refers to directory names that have changed
DescriptionThe file .../bin/assets/README.txt current contents do not reflect the directories now in use. The text should probably read something like...

OpenSim comes with a default asset set contained in the "bin/assets"
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The file
bin/assets/ClothingAssetSet/ClothingAssetSet.xml is an example template for
the information required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.
TagsNo tags attached.
Git Revision or version number0.9.1.0 dev master
Run Mode Grid (Multiple Regions per Sim)
Physics EngineBulletSim
Environment.NET / Windows64
Mono VersionNone
ViewerN/A
Attached Files

- Relationships

-  Notes
(0035627)
aiaustin (developer)
2019-08-31 07:54

Readme changed.

- Issue History
Date Modified Username Field Change
2019-08-31 07:11 aiaustin New Issue
2019-08-31 07:53 aiaustin Git Revision or version number 0.9.10. dev master => 0.9.1.0 dev master
2019-08-31 07:53 aiaustin Assigned To => UbitUmarov
2019-08-31 07:53 aiaustin Status new => assigned
2019-08-31 07:54 aiaustin Note Added: 0035627
2019-08-31 07:54 aiaustin Status assigned => resolved
2019-08-31 07:54 aiaustin Fixed in Version => master (dev code)
2019-08-31 07:54 aiaustin Resolution open => fixed
2019-08-31 07:54 aiaustin Status resolved => closed


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