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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0008574||opensim||[REGION] Script Functions||public||2019-08-13 10:36||2021-06-30 09:23|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Platform||PC||Operating System||Windows||Operating System Version||10|
|Target Version||Fixed in Version|
|Summary||0008574: [FEATURE REQUEST] osForceAttach/Detach some new complementary features|
|Description||On Opensim we have already:|
These are interesting and useful features.
I think he misses it ...
- osForceDetachFromOtherAvatar(key uuid)
Then, in SL, we have the possibility to attach an object without it being recorded in the user's inventory with the function llAttachToAvatarTemp.
I think it would be nice too for opensim.
Thank you in advance.
|Tags||No tags attached.|
|Git Revision or version number|
|Run Mode||Grid (Multiple Regions per Sim)|
|Environment||.NET / Windows64|
edited on: 2019-08-15 05:23
I recently built a scripted tool (lsl / ossl) to manage intervieuw. Users receive 3 hud automatically when they sit on the chair. It is the armchair that contains the objects in its inventory and distributes them when sitting. When the users have finished the interview they get up and the 3 hud come off automatically. The user does not have to do anything, everything is automatic. He must only answer the questions of the intervieuw.
Very quickly I notice that their inventories are overloaded with full of hud because they are all saved in their inventory which is really not useful and which overloads everything. Of course he could put it in the trash ... but the hud will remain in the database, which is not good either. That's why I think the "Temporary" option would be good for osForceAttachToAvatarTemp, osForceAttachToAvatarFromInventoryTemp, osForceAttachToOtherAvatarFromInventoryTemp ossl.
edited on: 2019-08-15 03:49
I also think that a function similar to osGetRezzingObject but for attached objects would be very useful.
Get the key of the object that attached this object.
edited on: 2021-06-30 09:24
Perms requested with llRequestPermissions are automatically granted in attachments so llDetachFromAvatar detaches attachments automatically without any prompt from the avatar. If you want an external object to detach an attachment set up a listener system between the object and attachment and on the attachment receiving a message from the external object then call llRequestPermissions.
I would like to see temp attachment functions though.
|2019-08-13 10:36||djphil||New Issue|
|2019-08-13 10:37||djphil||Relationship added||related to 0008047|
|2019-08-15 03:38||djphil||Note Added: 0035575|
|2019-08-15 03:48||djphil||Note Added: 0035576|
|2019-08-15 03:49||djphil||Note Edited: 0035576||View Revisions|
|2019-08-15 05:23||djphil||Note Edited: 0035575||View Revisions|
|2021-06-30 09:23||Gayngel||Note Added: 0037838|
|2021-06-30 09:24||Gayngel||Note Edited: 0037838||View Revisions|
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