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IDProjectCategoryView StatusDate SubmittedLast Update
0008514opensim[REGION] OpenSim Corepublic2019-04-05 20:292019-04-06 02:11
ReporterLotek 
Assigned ToLotek 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0008514: Not all objects are being sent at login
DescriptionFrom around commit 3a6d87da9519e0c3be3e6711d02301f72196bba7 the following problem occurs:

When logging in to a sim populated with a high amount of objects (10181 prims), not all objects are being sent to the viewer. I see slabs of road, walls and other things missing. I can walk on or collide with the invisible objects, so it doesn't affect physics.

When I then teleport temporary to another sim, and then back to the sim I logged in at, everything shows ok so it seems all objects are being sent after teleporting but not on initial login.
TagsNo tags attached.
Git Revision or version number3a6d87da9519e0c3be3e6711d02301f72196bba7 upto master
Run Mode Grid (1 Region per Sim)
Physics EngineubODE
EnvironmentMono / Linux64
Mono Version5.x
ViewerFirestorm
Attached Files

- Relationships

-  Notes
(0035033)
BillBlight (developer)
2019-04-05 20:44

What is your bandwidth settings? Try turning it down just to test to say 750k ish ..
(0035036)
Lotek (reporter)
2019-04-06 02:09
edited on: 2019-04-06 02:09

Thanks Bill it was exactly that. Bandwidth was set to 1000Kbps, and with 500Kbps everything rezzes, even on master.


- Issue History
Date Modified Username Field Change
2019-04-05 20:29 Lotek New Issue
2019-04-05 20:44 BillBlight Note Added: 0035033
2019-04-06 02:09 Lotek Note Added: 0035036
2019-04-06 02:09 Lotek Note Edited: 0035036 View Revisions
2019-04-06 02:11 Lotek Status new => resolved
2019-04-06 02:11 Lotek Resolution open => no change required
2019-04-06 02:11 Lotek Assigned To => Lotek


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