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ID | Project | Category | View Status | Date Submitted | Last Update |
0008446 | opensim | [REGION] Script Functions | public | 2019-01-10 13:08 | 2019-01-10 13:08 |
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Reporter | SnootsDwagon | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | new | Resolution | open | |
Platform | | Operating System | | Operating System Version | |
Product Version | 0.9.0.1 | |
Target Version | | Fixed in Version | | |
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Summary | 0008446: Feature Request: Subroutines "droppable" |
Description | One feature I would love to see in the Opensim scripting engine is the ability to place subroutines at the END of the main default{} code. Many languages allow this (including the LsL-based Phlox scripting engine).
Subroutines can be lengthy, cluttering and cumbersome. Allowing them to be at either the beginning or end of the code lets the scripter decide where they best serve. Personally I prefer to see the main routine logic first, then refer to subroutines at the bottom of the script when needed. Sometimes there are so many subroutines and of such length that they cloud the script, making it difficult to find the default{} section... where all the EVENTS are.
So if there was one request I could make (actually there are two today)... this would be my 0000001 "wish list" on scripting: make it possible for us to place subroutines at the end of the primary routines, where they belong. : )
Thanks in advance! |
Tags | No tags attached. |
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Git Revision or version number | |
Run Mode | Standalone (1 Region) |
Physics Engine | BulletSim |
Script Engine | |
Environment | Unknown |
Mono Version | None |
Viewer | |
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