Anonymous | Login | Signup for a new account | 2019-02-21 17:12 PST | ![]() |
Main | My View | View Issues | Change Log | Roadmap | Summary | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0008412 | opensim | [REGION] OpenSim Core | public | 2018-11-25 18:10 | 2018-11-28 21:35 | ||||
Reporter | kenvc | ||||||||
Assigned To | |||||||||
Priority | immediate | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | HP Xeon serverdual CPUs 32GB ram | OS | Windows | OS Version | Server 2012 | ||||
Product Version | 0.9.0.1 | ||||||||
Target Version | Fixed in Version | master (dev code) | |||||||
Summary | 0008412: Pulled new dev master code today and now every instance crashes on startup. Dev master from 5 days ago is just fine | ||||||||
Description | Just pulled new code from dev master repo for the first time in about 5 days, compiled, and updated, and now all sims crash on startup with the error message pasted in the Additional Information section below. Reverted back to the previous bin files and all is OK again. | ||||||||
Steps To Reproduce | Pull latest dev master code as of today and it causes the crash below on every instance | ||||||||
Additional Information | 2018-11-25 19:29:25,895 FATAL Fatal error: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) at System.Reflection.Assembly.GetTypes() at OpenSim.Region.CoreModules.World.Terrain.TerrainModule.LoadPlugins(Assembly library) in c:\Users\Administrator\Desktop\Opensim\Opensim Dev\OpenSim\Region\CoreModules\World\Terrain\TerrainModule.cs:line 628 at OpenSim.Region.CoreModules.World.Terrain.TerrainModule.LoadPlugins() in c:\Users\Administrator\Desktop\Opensim\Opensim Dev\OpenSim\Region\CoreModules\World\Terrain\TerrainModule.cs:line 604 at OpenSim.Region.CoreModules.World.Terrain.TerrainModule.AddRegion(Scene scene) in c:\Users\Administrator\Desktop\Opensim\Opensim Dev\OpenSim\Region\CoreModules\World\Terrain\TerrainModule.cs:line 265 at OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin.AddRegionToModules(Scene scene) in c:\Users\Administrator\Desktop\Opensim\Opensim Dev\OpenSim\ApplicationPlugins\RegionModulesController\RegionModulesControllerPlugin.cs:line 429 at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo, Boolean portadd_flag, Boolean do_post_init, IScene& mscene) in c:\Users\Administrator\Desktop\Opensim\Opensim Dev\OpenSim\Region\Application\OpenSimBase.cs:line 452 at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo, Boolean portadd_flag, IScene& scene) in c:\Users\Administrator\Desktop\Opensim\Opensim Dev\OpenSim\Region\Application\OpenSimBase.cs:line 387 at OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise() in c:\Users\Administrator\Desktop\Opensim\Opensim Dev\OpenSim\ApplicationPlugins\LoadRegions\LoadRegionsPlugin.cs:line 130 at OpenSim.OpenSimBase.StartupSpecific() in c:\Users\Administrator\Desktop\Opensim\Opensim Dev\OpenSim\Region\Application\OpenSimBase.cs:line 285 at OpenSim.OpenSim.StartupSpecific() in c:\Users\Administrator\Desktop\Opensim\Opensim Dev\OpenSim\Region\Application\OpenSim.cs:line 211 at OpenSim.Framework.Servers.BaseOpenSimServer.Startup() in c:\Users\Administrator\Desktop\Opensim\Opensim Dev\OpenSim\Framework\Servers\BaseOpenSimServer.cs:line 198 | ||||||||
Tags | No tags attached. | ||||||||
Git Revision or version number | 11/25/2018 Dev Master | ||||||||
Run Mode | Grid (Multiple Regions per Sim) | ||||||||
Physics Engine | ODE | ||||||||
Environment | .NET / Windows64 | ||||||||
Mono Version | None | ||||||||
Viewer | N/A | ||||||||
Attached Files | |||||||||
![]() |
|
(0033555) kenvc (reporter) 2018-11-28 16:55 |
I ended up completely erasing my local source code repo and pulling the code again and recompiling and now it seems fine. I normally just do a git update to avoid so much data transfer and that has always worked fine in the past. Still do not know what caused the problem, but I know what fixed it. |
(0033556) kenvc (reporter) 2018-11-28 16:56 |
I ended up completely erasing my local source code repo and pulling the code again and recompiling and now it seems fine. I normally just do a git update to avoid so much data transfer and that has always worked fine in the past. Still do not know what caused the problem, but I know what fixed it. |
![]() |
|||
Date Modified | Username | Field | Change |
2018-11-25 18:10 | kenvc | New Issue | |
2018-11-28 16:55 | kenvc | Note Added: 0033555 | |
2018-11-28 16:56 | kenvc | Note Added: 0033556 | |
2018-11-28 16:56 | kenvc | Status | new => resolved |
2018-11-28 16:56 | kenvc | Fixed in Version | => master (dev code) |
2018-11-28 16:56 | kenvc | Resolution | open => fixed |
2018-11-28 16:56 | kenvc | Assigned To | => kenvc |
2018-11-28 21:35 | BillBlight | Status | resolved => closed |
2018-11-28 21:35 | BillBlight | Assigned To | kenvc => |
Copyright © 2000 - 2012 MantisBT Group |