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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0008406||opensim||[REGION] Script Functions||public||2018-11-09 18:23||2018-11-10 00:47|
|Target Version||Fixed in Version|
|Summary||0008406: llDialog() error|
|Description||llDialog() function often returns the error:|
""llDialog: first argument must be a key"
Resetting the script fixes this without any updating of code, indicating a possible script engine bug.
|Tags||No tags attached.|
|Git Revision or version number|
|Run Mode||Standalone (Multiple Regions)|
|Environment||Mono / Windows|
|llDialog code seems ok, so more information is needed, if possible a case script ?|
edited on: 2018-11-09 20:25
Can do Ubit, but I've noticed this happening across the board on many scripts that use llDialog(). I reported it tonight because it happened at Event Plaza when the region reset a bunch of scripts. I've seen it happen lots on ElvenSong, and on HUDs that I wear. I can get you a case script, but I've checked scripts involved and they're just using standard llDialog() functions... nothing unusual. It seems to happen most often when a region's script engine is reset, or when porting to a new region wearing a HUD that uses llDialog. Fixing it is as simple as resetting the script-- which indicates it's not the script itself that's the problem (otherwise it wouldn't compile). Tonight at Event Plaza someone else asked me about this error because it happened to them, so I told 'em how to fix it and promised to report it.
|2018-11-09 18:23||SnootsDwagon||New Issue|
|2018-11-09 18:29||UbitUmarov||Note Added: 0033459|
|2018-11-09 20:24||SnootsDwagon||Note Added: 0033460|
|2018-11-09 20:25||SnootsDwagon||Note Edited: 0033460||View Revisions|
|2018-11-10 00:47||Luisillo_Contepomi||Note Added: 0033461|
|2018-11-10 00:48||Luisillo_Contepomi||Note Deleted: 0033461|
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