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IDProjectCategoryView StatusDate SubmittedLast Update
0008365opensim[REGION] Script Functionspublic2018-09-10 12:012021-12-07 18:37
ReporterWiccy 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformOpenSimOperating SystemUbuntuOperating System Version18.04
Product Version0.9.0.1 
Target VersionFixed in Version 
Summary0008365: Scripted texture changes do not stick on the mesh.
DescriptionI am working on a project that requires a mesh object to be rezzed from a prim, after which, the prim sends a list of texture UUIDs to the newly-rezzed mesh object, which attempts to change the its textures to match those in the list.

However when this occurs, the textures only appear momentarily. After that they revert back to the original ones. Ive tested the script on prim objects rezzed from inventory, and the problem doesn't re-occur, but it always occurs with mesh objects
Steps To ReproduceHave an oject rez a mesh object, and get the rezzed object to change texture by UUID.
Tagsasset, change, scripting, texture, uuid
Git Revision or version number
Run Mode Grid (Multiple Regions per Sim)
Physics EngineBulletSim
Script Engine
EnvironmentMono / Linux64
Mono Version5.x
ViewerFirestorm
Attached Files

- Relationships

-  Notes
(0038285)
tampa (reporter)
2021-12-07 18:37

Not sure why this was bumped, but this needs more information in the ticket such as which script engine is being used and include more detailed steps for reproducing like scripts or even objects(as attachments), bit hard to reproduce otherwise.

- Issue History
Date Modified Username Field Change
2018-09-10 12:01 Wiccy New Issue
2018-09-10 12:04 Wiccy Tag Attached: asset
2018-09-10 12:04 Wiccy Tag Attached: change
2018-09-10 12:04 Wiccy Tag Attached: scripting
2018-09-10 12:04 Wiccy Tag Attached: texture
2018-09-10 12:04 Wiccy Tag Attached: key
2018-09-10 12:04 Wiccy Tag Attached: uuid
2021-12-07 14:00 kcozens Tag Detached: key
2021-12-07 18:37 tampa Note Added: 0038285


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