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IDProjectCategoryView StatusDate SubmittedLast Update
0008339opensim[REGION] Physics Enginespublic2018-07-16 05:542018-07-16 05:54
Reporterdjphil 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformPCOSWindowsOS Version10
Product Version0.9.0.1 
Target VersionFixed in Version 
Summary0008339: [BULLETSIM] caught exception meshing
DescriptionI get this error message with Bulletsim when i upload mesh.
The same mesh upload without error on ubODE.
Tested with Firestorm v5.0.11.53634 & Opensim-0.9.0.1-394-g3cea21a

2018-07-16 13:48:15,815 ERROR [SCENE]: caught exception meshing object 7ab5305b-d6c4-4799-980d-0b5618364139. Object set to phantom. e=System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
   à OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies() dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSPrimLinkable.cs:ligne 176
   à OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__41(BulletBody pBody, BulletShape pShape) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSPrim.cs:ligne 1619
   à OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape(BSPhysObject prim, PhysicalDestructionCallback shapeCallback) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSShapeCollection.cs:ligne 112
   à OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull(BSPhysObject prim, PhysicalDestructionCallback shapeCallback) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSShapeCollection.cs:ligne 309
   à OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom(Boolean forceRebuild, BSPhysObject prim, PhysicalDestructionCallback shapeCallback) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSShapeCollection.cs:ligne 227
   à OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape(Boolean forceRebuild, BulletWorld sim, BSPhysObject prim, PhysicalDestructionCallback bodyCallback) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSShapeCollection.cs:ligne 86
   à OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject(Boolean forceRebuild) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSPrim.cs:ligne 1613
   à OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__0() dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSPrim.cs:ligne 107
   à OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject(String pOriginator, String pIdent, TaintCallback pCallback) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSScene.cs:ligne 1244
   à OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject(UInt32 pOriginator, String pIdent, TaintCallback pCallback) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSScene.cs:ligne 1233
   à OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor(UInt32 localID, String primName, BSScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, PrimitiveBaseShape pbs, Boolean pisPhysical) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSPrim.cs:ligne 102
   à OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor(UInt32 localID, String primName, BSScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, PrimitiveBaseShape pbs, Boolean pisPhysical) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSPrimDisplaced.cs:ligne 60
   à OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor(UInt32 localID, String primName, BSScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, PrimitiveBaseShape pbs, Boolean pisPhysical) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSPrimLinkable.cs:ligne 56
   à OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape(String primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, Boolean isPhysical, UInt32 localID) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSScene.cs:ligne 618
   à OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape(String primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, Boolean isPhysical, Boolean isPhantom, Byte shapetype, UInt32 localid) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\SharedBase\PhysicsScene.cs:ligne 224
   à OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics(Boolean isPhysical, Boolean isPhantom, Boolean building, Boolean applyDynamics) dans d:\opensim\mastergrid\OpenSim\Region\Framework\Scenes\SceneObjectPart.cs:ligne 4949
TagsNo tags attached.
Git Revision or version number
Run Mode Grid (Multiple Regions per Sim)
Physics EngineBulletSim
Environment.NET / Windows64
Mono VersionNone
ViewerFirestorm
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- Issue History
Date Modified Username Field Change
2018-07-16 05:54 djphil New Issue


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