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ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0008339 | opensim | [REGION] Physics Engines | public | 2018-07-16 05:54 | 2018-07-16 05:54 | |||||
Reporter | djphil | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | |||||
Status | new | Resolution | open | |||||||
Platform | PC | Operating System | Windows | Operating System Version | 10 | |||||
Product Version | 0.9.0.1 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0008339: [BULLETSIM] caught exception meshing | |||||||||
Description | I get this error message with Bulletsim when i upload mesh. The same mesh upload without error on ubODE. Tested with Firestorm v5.0.11.53634 & Opensim-0.9.0.1-394-g3cea21a 2018-07-16 13:48:15,815 ERROR [SCENE]: caught exception meshing object 7ab5305b-d6c4-4799-980d-0b5618364139. Object set to phantom. e=System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. à OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies() dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSPrimLinkable.cs:ligne 176 à OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__41(BulletBody pBody, BulletShape pShape) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSPrim.cs:ligne 1619 à OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape(BSPhysObject prim, PhysicalDestructionCallback shapeCallback) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSShapeCollection.cs:ligne 112 à OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull(BSPhysObject prim, PhysicalDestructionCallback shapeCallback) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSShapeCollection.cs:ligne 309 à OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom(Boolean forceRebuild, BSPhysObject prim, PhysicalDestructionCallback shapeCallback) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSShapeCollection.cs:ligne 227 à OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape(Boolean forceRebuild, BulletWorld sim, BSPhysObject prim, PhysicalDestructionCallback bodyCallback) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSShapeCollection.cs:ligne 86 à OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject(Boolean forceRebuild) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSPrim.cs:ligne 1613 à OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__0() dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSPrim.cs:ligne 107 à OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject(String pOriginator, String pIdent, TaintCallback pCallback) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSScene.cs:ligne 1244 à OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject(UInt32 pOriginator, String pIdent, TaintCallback pCallback) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSScene.cs:ligne 1233 à OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor(UInt32 localID, String primName, BSScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, PrimitiveBaseShape pbs, Boolean pisPhysical) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSPrim.cs:ligne 102 à OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor(UInt32 localID, String primName, BSScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, PrimitiveBaseShape pbs, Boolean pisPhysical) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSPrimDisplaced.cs:ligne 60 à OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor(UInt32 localID, String primName, BSScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, PrimitiveBaseShape pbs, Boolean pisPhysical) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSPrimLinkable.cs:ligne 56 à OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape(String primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, Boolean isPhysical, UInt32 localID) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\BulletS\BSScene.cs:ligne 618 à OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape(String primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, Boolean isPhysical, Boolean isPhantom, Byte shapetype, UInt32 localid) dans d:\opensim\mastergrid\OpenSim\Region\PhysicsModules\SharedBase\PhysicsScene.cs:ligne 224 à OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics(Boolean isPhysical, Boolean isPhantom, Boolean building, Boolean applyDynamics) dans d:\opensim\mastergrid\OpenSim\Region\Framework\Scenes\SceneObjectPart.cs:ligne 4949 | |||||||||
Tags | No tags attached. | |||||||||
Git Revision or version number | ||||||||||
Run Mode | Grid (Multiple Regions per Sim) | |||||||||
Physics Engine | BulletSim | |||||||||
Script Engine | ||||||||||
Environment | .NET / Windows64 | |||||||||
Mono Version | None | |||||||||
Viewer | Firestorm | |||||||||
Attached Files | ||||||||||
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Date Modified | Username | Field | Change |
2018-07-16 05:54 | djphil | New Issue |
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