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ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0008306 | opensim | [REGION] Physics Engines | public | 2018-03-22 04:05 | 2018-11-14 10:39 | |||||
Reporter | Verwijs | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | major | Reproducibility | always | |||||
Status | new | Resolution | open | |||||||
Platform | Kubuntu | Operating System | Operating System Version | 18.04 | ||||||
Product Version | master (dev code) | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0008306: mesh object do not work with current bullet-sim physics.. | |||||||||
Description | mesh object do not work with current bullet-sim physics.. please see attachment (.txt) for details ..... | |||||||||
Steps To Reproduce | - setup basic mysql opensim region - create a group of basic prims - link prims as linkset - export linkset as mesh .dae object - import again as mesh object - add mesh object to region - restart opensim and check log files | |||||||||
Additional Information | - logins could be disabled after restart, enable with "login enable" - terrain could be "invisible" due to physics exception(s) - attachment rather big, not sure what to look at to fix this bug... _______________________________________ * Kubuntu 18.04 x64 * mono version 5.10.1.4 (Xamarin) CPU: Intel(R) Core(TM)2 CPU 6700 @ 2.66GHz (2285.65 MHz) Memory: 5895 MB Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GT 610/PCIe/SSE2 OpenGL Version: 4.6.0 NVIDIA 390.42 RestrainedLove API: (disabled) libcurl Version: libcurl/7.47.0 OpenSSL/1.0.1i zlib/1.2.8 J2C Decoder Version: KDU v7.9.1 Audio Driver Version: FMOD Ex 4.44.61 LLCEFLib/CEF Version: 1.5.3-(CEF-OSX-3.2171.2069-32) LibVLC Version: 2.2.3 Voice Server Version: Not Connected Settings mode: Firestorm Viewer Skin: Firestorm (Grey) Window size: 1266x801 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1 Draw distance: 1024 m Bandwidth: 1600 kbit/s LOD factor: 4 Render quality: High-Ultra (6/7) Advanced Lighting Model: Yes Texture memory: 128 MB (1) VFS (cache) creation time (UTC): 2018-3-20T11:4:42 Built with GCC version 40702 Packets Lost: 0/1040 (0.0%) March 22 2018 03:58:54 SLT .. | |||||||||
Tags | No tags attached. | |||||||||
Git Revision or version number | 122d3a3 | |||||||||
Run Mode | Standalone (Multiple Regions) | |||||||||
Physics Engine | BulletSim | |||||||||
Script Engine | ||||||||||
Environment | Mono / Linux64 | |||||||||
Mono Version | Other | |||||||||
Viewer | Firestorm 5.0.11 (53634) | |||||||||
Attached Files | ![]() 11:20:02 - [SCENE]: caught exception meshing object cf1e328b-725f-41fe-9f81-731be1a69aa7. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies () [0x00007] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__171_0 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00001] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0002b] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x001a3] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00326] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00016] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__26_0 () [0x00009] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00020] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000b7] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00008] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x00012] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00001] in <1761734d96ed40e89934969e949810d2>:0 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x0005c] in <c10004ce2f684977a6a2ed8b4e64513f>:0 11:20:02 - [SCENE]: caught exception meshing object 089487e3-4c19-4d12-9a65-8fa6306288fa. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies () [0x00007] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__171_0 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00001] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0002b] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x001a3] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00326] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00016] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__26_0 () [0x00009] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00020] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000b7] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00008] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x00012] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00001] in <1761734d96ed40e89934969e949810d2>:0 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x0005c] in <c10004ce2f684977a6a2ed8b4e64513f>:0 11:20:02 - [SCENE]: caught exception meshing object 1167bd76-c35d-4f64-bca9-3111b4f776b0. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies () [0x00007] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__171_0 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00001] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0002b] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x001a3] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00326] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00016] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__26_0 () [0x00009] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00020] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000b7] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00008] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x00012] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00001] in <1761734d96ed40e89934969e949810d2>:0 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x0005c] in <c10004ce2f684977a6a2ed8b4e64513f>:0 11:20:02 - [SCENE]: caught exception meshing object 14e086f6-df99-4017-8a89-6638347e6f39. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies () [0x00007] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__171_0 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00001] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0002b] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x001a3] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00326] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00016] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__26_0 () [0x00009] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00020] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000b7] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00008] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x00012] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00001] in <1761734d96ed40e89934969e949810d2>:0 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x0005c] in <c10004ce2f684977a6a2ed8b4e64513f>:0 11:20:02 - [SCENE]: caught exception meshing object 479f18cb-bdd7-4297-aeb6-0902ecbb1e87. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies () [0x00007] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__171_0 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00001] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0002b] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x001a3] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00326] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00016] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__26_0 () [0x00009] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00020] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000b7] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00008] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x00012] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00001] in <1761734d96ed40e89934969e949810d2>:0 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x0005c] in <c10004ce2f684977a6a2ed8b4e64513f>:0 11:20:02 - [SCENE]: caught exception meshing object 66997f1a-fa72-40c1-83b1-19a0d3cbd689. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies () [0x00007] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__171_0 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00001] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0002b] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x001a3] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00326] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00016] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__26_0 () [0x00009] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00020] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000b7] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00008] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x00012] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00001] in <1761734d96ed40e89934969e949810d2>:0 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x0005c] in <c10004ce2f684977a6a2ed8b4e64513f>:0 11:20:02 - [SCENE]: caught exception meshing object 6d1b1098-2cf9-4069-8d70-a0408a0fda0d. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies () [0x00007] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__171_0 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00001] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0002b] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x001a3] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00326] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00016] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__26_0 () [0x00009] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00020] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000b7] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00008] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x00012] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00001] in <1761734d96ed40e89934969e949810d2>:0 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x0005c] in <c10004ce2f684977a6a2ed8b4e64513f>:0 11:20:02 - [SCENE]: caught exception meshing object 75087ecf-cfd9-494b-bcf5-5f234dcfc125. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies () [0x00007] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__171_0 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00001] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0002b] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x001a3] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00326] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00016] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__26_0 () [0x00009] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00020] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000b7] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00008] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x00012] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00001] in <1761734d96ed40e89934969e949810d2>:0 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x0005c] in <c10004ce2f684977a6a2ed8b4e64513f>:0 11:20:02 - [SCENE]: caught exception meshing object 90218dd1-37a5-4b52-8a89-470bc20e31f6. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies () [0x00007] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__171_0 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00001] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0002b] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x001a3] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00326] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00016] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__26_0 () [0x00009] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00020] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000b7] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00008] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x00012] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00001] in <1761734d96ed40e89934969e949810d2>:0 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x0005c] in <c10004ce2f684977a6a2ed8b4e64513f>:0 11:20:02 - [SCENE]: caught exception meshing object 941b9c16-af25-4779-bb40-7a2e88e0a6e9. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies () [0x00007] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__171_0 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00001] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0002b] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x001a3] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00326] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00016] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__26_0 () [0x00009] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00020] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000b7] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00008] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x00012] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00001] in <1761734d96ed40e89934969e949810d2>:0 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x0005c] in <c10004ce2f684977a6a2ed8b4e64513f>:0 11:20:02 - [SCENE]: caught exception meshing object ac7225f9-cb0e-4464-bf7e-8d25c5b5ab1b. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies () [0x00007] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__171_0 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00001] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0002b] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x001a3] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00326] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00016] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__26_0 () [0x00009] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00020] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000b7] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00008] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x00012] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00001] in <1761734d96ed40e89934969e949810d2>:0 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x0005c] in <c10004ce2f684977a6a2ed8b4e64513f>:0 11:20:02 - [SCENE]: caught exception meshing object b6c8ac41-43e1-4251-9aec-9d4e57547e36. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies () [0x00007] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__171_0 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00001] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0002b] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x001a3] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00326] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00016] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__26_0 () [0x00009] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00020] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000b7] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00008] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x00012] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00001] in <1761734d96ed40e89934969e949810d2>:0 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x0005c] in <c10004ce2f684977a6a2ed8b4e64513f>:0 11:20:02 - [SCENE]: caught exception meshing object c9c90195-4df7-4da4-920a-283a012cb2c2. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies () [0x00007] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__171_0 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00001] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0002b] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x001a3] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00326] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00016] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__26_0 () [0x00009] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00020] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00018] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000b7] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00008] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x00012] in <9fcd29fb03d8467ebe92700556dfa78c>:0 at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00001] in <1761734d96ed40e89934969e949810d2>:0 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x0005c] in <c10004ce2f684977a6a2ed8b4e64513f>:0 | |||||||||
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(0032600) tampa (reporter) 2018-03-22 04:36 |
Does this also occur with other mesh objects uploaded to that simulator or just the linkset you downloaded through the viewer? |
(0032601) UbitUmarov (administrator) 2018-03-22 04:46 |
This can be a issue with the viewer DAE export |
(0032602) Verwijs (reporter) 2018-03-22 06:32 edited on: 2018-03-22 06:34 |
@tampa any .dae mesh... @UbitUmarov hat nothing to do with viewer, bug shows up starting up opensimulator without any viewer started... other note: terrain is also a mesh, they don't go together... |
(0032603) UbitUmarov (administrator) 2018-03-22 06:35 |
im reading the steps to reproduce: ... - export linkset as mesh .dae object - import again as mesh object ... this may just fail with current viewers, using generic linksets. |
(0032604) UbitUmarov (administrator) 2018-03-22 08:54 |
did test with 2 or 3 basic linked box prims and FS 5.0.11 and it kinda worked. - the root prim is wrong, and LODs are very bad uploading with default settings. tested also at sl (you own me 17L$ :p ) with same bad results. the number of vertices and tris is also absurd, and dependent on the boxes size. One case 108 tris and 96 vertices, when that simple box only needs 12 tris and 8 vertices, no matter the size. Really bad! btw did test with ubOde, but that error does not seem related to physics engine. |
(0032605) UbitUmarov (administrator) 2018-03-22 08:59 |
a older singurarity viewer does upload with correct root prim, but also a ton of vertices and triangles |
(0032606) Verwijs (reporter) 2018-03-23 01:59 |
also tested with import/export with blender, exported as separated parts and joined together as one mesh object. all crashing physics. had to tp to other region, restart region with mesh object to reset physics... |
(0032607) tampa (reporter) 2018-03-23 02:02 |
I have been unable to reproduce this issue, does switching to another physics engine resolve the issue or do errors occur with ubODE as well? |
(0032608) BillBlight (developer) 2018-03-23 06:54 edited on: 2018-03-23 07:03 |
I tested this, brought up a bulletsim region, and was able to reproduce this but not consistently, by uploading and selecting NO physics level, so the resulting import blew up with no physics shape. Imported mesh that was exported from the viewer is horrible though. |
(0032609) UbitUmarov (administrator) 2018-03-23 08:08 |
i only tested ubOde, because, reasons.. (ie im lazy) the error did seem not related to a engine, but i may be wrong. Do you also have the issue with ubOde? And yes like i said the exported meshes are far from good, you will need a lot of work on blender to clean them up. Guess viewers get them from rendering and that does seem to have extra vertices to suport skew, twist etc, even when not used. |
(0032610) BillBlight (developer) 2018-03-23 08:08 |
No I had no issues and could not replicate it on ubODE .. But the imported mesh still sucks . |
(0032957) Wiccy (reporter) 2018-09-16 21:02 |
This also occurs with any mesh uploaded, not just viewer-exported meshes. |
(0033493) Ferd Frederix (reporter) 2018-11-14 10:39 |
Instructions in Blender to optimize a cube. Edit the object (right click it, then press tab key). Select all vertexes with 'a', which is a toggle, so you may have to press it twice. Do this for each step below, so that the vertexes are always highlighted in orange. Mesh-Cleanup-Remove doubles (welds all close vertexes together) Mesh-Cleanup-Limited dissolve (removes extra faces less than 5 degrees slope, you can adjust this at lower left in the 't' window) After this, you cube will be one piece and be 12 triangles, and not 96. It should upload nicely now. If it does not mesh, there is a problem in your opensim code or mesh settings, and it is not the mesh. For models you get off the internet, you probably need to do these, too: Mesh-Cleanup-delete loose (deletes any hanging edges) Mesh-Cleanup-degenerate dissolve (delete disconnected vertices and edges) This usually will fix up almost anything that has less than the 21K triangle limit. |
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Date Modified | Username | Field | Change |
2018-03-22 04:05 | Verwijs | New Issue | |
2018-03-22 04:05 | Verwijs | File Added: mesh-bulletsim-bug.txt | |
2018-03-22 04:36 | tampa | Note Added: 0032600 | |
2018-03-22 04:46 | UbitUmarov | Note Added: 0032601 | |
2018-03-22 06:32 | Verwijs | Note Added: 0032602 | |
2018-03-22 06:34 | Verwijs | Note Edited: 0032602 | View Revisions |
2018-03-22 06:35 | UbitUmarov | Note Added: 0032603 | |
2018-03-22 08:54 | UbitUmarov | Note Added: 0032604 | |
2018-03-22 08:59 | UbitUmarov | Note Added: 0032605 | |
2018-03-23 01:59 | Verwijs | Note Added: 0032606 | |
2018-03-23 02:02 | tampa | Note Added: 0032607 | |
2018-03-23 06:54 | BillBlight | Note Added: 0032608 | |
2018-03-23 07:02 | BillBlight | Note Edited: 0032608 | View Revisions |
2018-03-23 07:03 | BillBlight | Note Edited: 0032608 | View Revisions |
2018-03-23 08:08 | UbitUmarov | Note Added: 0032609 | |
2018-03-23 08:08 | BillBlight | Note Added: 0032610 | |
2018-09-16 21:02 | Wiccy | Note Added: 0032957 | |
2018-11-13 22:31 | BillBlight | Relationship added | related to 0008408 |
2018-11-14 10:39 | Ferd Frederix | Note Added: 0033493 |
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