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IDProjectCategoryView StatusDate SubmittedLast Update
0008261opensim[REGION] OpenSim Corepublic2017-11-05 14:462017-11-13 12:51
ReporterTomTheDragon 
Assigned To 
PrioritylowSeverityfeatureReproducibilityN/A
Statuspatch includedResolutionopen 
PlatformOSOS Version
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0008261: Allow changing map tile colors
DescriptionBoth the Textured and Shaded map tile engines have hardcoded values for colors. Water is always #1D475F, which seems to be identical to the empty area on the minimap for some viewers. Textured map has other colors which are hardcoded, and while there is less of a motivation for site owners to change them, I assume it would be best to err on the side of configurability.
TagsNo tags attached.
Git Revision or version number
Run Mode Grid (Multiple Regions per Sim)
Physics EngineubODE
EnvironmentMono / Linux32
Mono Versiontrunk
ViewerSingularity Viewer
Attached Filespng file icon opensim-tiles.png [^] (335,128 bytes) 2017-11-05 14:46
patch file icon 0001-Changing-map-tile-colors.patch [^] (8,627 bytes) 2017-11-05 14:46 [Show Content]

- Relationships

-  Notes
(0032396)
TomTheDragon (reporter)
2017-11-05 14:50

This patch allows configuring all of the hardcoded color values in the legacy map tile renderer. This does not allow altering the land colors of shaded, because the color is generated dynamically.
(0032424)
UbitUmarov (administrator)
2017-11-13 12:51

Thanks. On master now

- Issue History
Date Modified Username Field Change
2017-11-05 14:46 TomTheDragon New Issue
2017-11-05 14:46 TomTheDragon File Added: opensim-tiles.png
2017-11-05 14:46 TomTheDragon File Added: 0001-Changing-map-tile-colors.patch
2017-11-05 14:50 TomTheDragon Note Added: 0032396
2017-11-05 14:50 TomTheDragon Status new => patch included
2017-11-13 12:51 UbitUmarov Note Added: 0032424


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