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ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0008245 | opensim | [REGION] Physics Engines | public | 2017-10-02 18:57 | 2017-10-02 18:57 | |||||
Reporter | mewtwo0641 | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | block | Reproducibility | random | |||||
Status | new | Resolution | open | |||||||
Platform | OS | OS Version | ||||||||
Product Version | master (dev code) | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0008245: BulletSim - "Object reference not set to an instance of an object"; Frozen simulator | |||||||||
Description | While running under BulletSim physics; Rezzing some items causes a flood of red text complaining about the item in question. Once the issue occurs the entire simulator seems frozen, can't move, no object updates are sent, Can rez new items but they won't appear until next sim restart. ODE/ubODE seem to handle the problematic items just fine; Only BulletSim exhibits this behavior. | |||||||||
Steps To Reproduce | It seems random as to which items cause this so there is no clear indication of what to do to reproduce it. | |||||||||
Additional Information | Exception: 2017-10-02 20:43:30,808 ERROR [SCENE]: caught exception meshing object 06097899-45b7-4e9f-84ac-72c7b30f4092. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies() in E:\os091\OpenSim\Region\PhysicsModules\BulletS\BSPrimLinkable.cs:line 176 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>b__41(BulletBody pBody, BulletShape pShape) in E:\os091\OpenSim\Region\PhysicsModules\BulletS\BSPrim.cs:line 1619 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape(BSPhysObject prim, PhysicalDestructionCallback shapeCallback) in E:\os091\OpenSim\Region\PhysicsModules\BulletS\BSShapeCollection.cs:line 112 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull(BSPhysObject prim, PhysicalDestructionCallback shapeCallback) in E:\os091\OpenSim\Region\PhysicsModules\BulletS\BSShapeCollection.cs:line 309 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom(Boolean forceRebuild, BSPhysObject prim, PhysicalDestructionCallback shapeCallback) in E:\os091\OpenSim\Region\PhysicsModules\BulletS\BSShapeCollection.cs:line 227 at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape(Boolean forceRebuild, BulletWorld sim, BSPhysObject prim, PhysicalDestructionCallback bodyCallback) in E:\os091\OpenSim\Region\PhysicsModules\BulletS\BSShapeCollection.cs:line 86 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject(Boolean forceRebuild) in E:\os091\OpenSim\Region\PhysicsModules\BulletS\BSPrim.cs:line 1613 at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<.ctor>b__0() in E:\os091\OpenSim\Region\PhysicsModules\BulletS\BSPrim.cs:line 107 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject(String pOriginator, String pIdent, TaintCallback pCallback) in E:\os091\OpenSim\Region\PhysicsModules\BulletS\BSScene.cs:line 1244 at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject(UInt32 pOriginator, String pIdent, TaintCallback pCallback) in E:\os091\OpenSim\Region\PhysicsModules\BulletS\BSScene.cs:line 1233 at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor(UInt32 localID, String primName, BSScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, PrimitiveBaseShape pbs, Boolean pisPhysical) in E:\os091\OpenSim\Region\PhysicsModules\BulletS\BSPrim.cs:line 102 at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor(UInt32 localID, String primName, BSScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, PrimitiveBaseShape pbs, Boolean pisPhysical) in E:\os091\OpenSim\Region\PhysicsModules\BulletS\BSPrimDisplaced.cs:line 60 at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor(UInt32 localID, String primName, BSScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, PrimitiveBaseShape pbs, Boolean pisPhysical) in E:\os091\OpenSim\Region\PhysicsModules\BulletS\BSPrimLinkable.cs:line 56 at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape(String primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, Boolean isPhysical, UInt32 localID) in E:\os091\OpenSim\Region\PhysicsModules\BulletS\BSScene.cs:line 618 at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape(String primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, Boolean isPhysical, Boolean isPhantom, Byte shapetype, UInt32 localid) in E:\os091\OpenSim\Region\PhysicsModules\SharedBase\PhysicsScene.cs:line 224 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics(Boolean isPhysical, Boolean isPhantom, Boolean building, Boolean applyDynamics) in E:\os091\OpenSim\Region\Framework\Scenes\SceneObjectPart.cs:line 4876 | |||||||||
Tags | No tags attached. | |||||||||
Git Revision or version number | Master | |||||||||
Run Mode | Grid (Multiple Regions per Sim) | |||||||||
Physics Engine | BulletSim | |||||||||
Environment | .NET / Windows64 | |||||||||
Mono Version | None | |||||||||
Viewer | N/A | |||||||||
Attached Files | ||||||||||
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Date Modified | Username | Field | Change |
2017-10-02 18:57 | mewtwo0641 | New Issue |
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