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IDProjectCategoryView StatusDate SubmittedLast Update
0008230opensim[REGION] Physics Enginespublic2017-08-15 11:582017-08-15 11:58
ReporterRobert Adams 
Assigned ToRobert Adams 
PrioritynormalSeverityminorReproducibilityalways
StatusassignedResolutionopen 
PlatformOSOS Version
Product Versionmaster (dev code) 
Target Version0.9.0Fixed in Version 
Summary0008230: Editing a prim with hollow spaces does not recalculate collision mesh until region restart
DescriptionFrom email to opensim-dev by Mike Lorrey on 20170815:
I have found an interesting bug in Kitely with Bullet: when you torture a
prim, or scale a prim, that has hollow spaces, even a mesh with hollow
spaces, the object defaults to its non-hollow/non-cut collision mesh, UNTIL
region restart, whereupon the simulator seems to recalculate the collision
mesh accounting for any hollows/cuts/empty spaces in mesh.
There is also some difficulty in making doors/passages easy to go through
in mesh with Bullet, it often requires adding a number of rows of faces
inside the edge of the opening to make the physics engine recognise that
there is an opening there that avatars and other objects can pass through
without collisions.
TagsNo tags attached.
Git Revision or version number
Run Mode Grid (1 Region per Sim)
Physics EngineBulletSim
Script Engine
EnvironmentMono / Linux64
Mono VersionNone
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- Issue History
Date Modified Username Field Change
2017-08-15 11:58 Robert Adams New Issue
2017-08-15 11:58 Robert Adams Status new => assigned
2017-08-15 11:58 Robert Adams Assigned To => Robert Adams


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