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IDProjectCategoryView StatusDate SubmittedLast Update
0008030opensim[REGION] Physics Enginespublic2016-10-02 07:002016-10-03 07:32
Reportertglion 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformOSOS Version
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0008030: Border crossing issue with ubODE
DescriptionIf I use ubODE as physics, the avatar stops on border-crossing on the border in the neighbour-side. I have to release the fwd-key for a second to fly forward again. In ODE and Bullet I do not have this effect.

Tested with git 878fac3fe3626a6bff003a8a6d7efce9e0d83e8a on a 64 bit linux
environment (SuSe Leap 42.1) with two regions connected on osgrid.
Viewer is Singularity 64bit

3 physic-Engines tested on osgrid:
obODE: Avatar stops on region-border. Have to release fwd-key for a sccond to fly forward again.
OpenDynamicsEngine: Avatar sometimes stops for only a second. (Small lag-feeling)
BulletSim: Avatar sometimes stops for only a second. (Small lag-feeling, light better than ODE)
TagsNo tags attached.
Git Revision or version number878fac3fe3626a6bff003a8a6d7efce9e0d83e8a
Run Mode Grid (1 Region per Sim)
Physics EngineOther
Script Engine
EnvironmentMono / Linux64
Mono Version4.0.1
ViewerSingularity Viewer 64bit
Attached Files

- Relationships

-  Notes
(0031172)
UbitUmarov (administrator)
2016-10-02 09:18

could not repo on windows.
Dan Banner helped me adding another test region at osgrid and we could not repo this also in Linux.
regions are Newton and Newton2, both using ubode. One the other side region of newton region Sisyphus uses bullet.
for us crossings on both engine behave the same, sometimes almost perfect, others not that perfect. No need to release any key so far.
(0031173)
tglion (reporter)
2016-10-02 09:32

Mhhhh, I don't understand what is different on my test-regions on osgrid. You should repro this on ProtVillage and SideVillage on osgrid, if you want to go there to test that.
I have used Singularity 64bit Version 1.8.7
(0031175)
vegaslon (reporter)
2016-10-03 07:17

I can confirm that on newton 1 and 2 that the avatar will stopping at the crossing with singularity unless another key is pressed to start it moving again. With the new Kokua Viewer I do not see this problem.
(0031176)
Jak Daniels (reporter)
2016-10-03 07:32

Replex viewer is fine (based on older Singularity 1.8.6 I think). No issues with border crossing walking or flying.

- Issue History
Date Modified Username Field Change
2016-10-02 07:00 tglion New Issue
2016-10-02 09:18 UbitUmarov Note Added: 0031172
2016-10-02 09:32 tglion Note Added: 0031173
2016-10-03 07:17 vegaslon Note Added: 0031175
2016-10-03 07:32 Jak Daniels Note Added: 0031176


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