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ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0007964 | opensim | [REGION] OpenSim Core | public | 2016-07-12 06:57 | 2016-07-12 08:53 | |||||
Reporter | UbitUmarov | |||||||||
Assigned To | ||||||||||
Priority | low | Severity | minor | Reproducibility | sometimes | |||||
Status | new | Resolution | open | |||||||
Platform | Operating System | Operating System Version | ||||||||
Product Version | master (dev code) | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0007964: contents of nearby regions may not show up until avatar moves a few meters. | |||||||||
Description | contents of nearby regions may not show up until avatar moves a few meters on arrival. This is a temporary issue related to how updates and initial data are sent to child avatars on creation, that became apparent adding the option ObjectsCullingByDistance. this may take a little time to fix. | |||||||||
Tags | No tags attached. | |||||||||
Git Revision or version number | ||||||||||
Run Mode | Grid (1 Region per Sim) | |||||||||
Physics Engine | BasicPhysics | |||||||||
Script Engine | ||||||||||
Environment | Unknown | |||||||||
Mono Version | None | |||||||||
Viewer | ||||||||||
Attached Files | ||||||||||
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(0030912) UbitUmarov (administrator) 2016-07-12 08:46 |
this problem is now reduced. it should now be safer to test ObjectsCullingByDistance set to true. But better save the region as a oar before. Select a low view range, set minimap to show all objects (NOT property lines this still crash release version viewers on large regions). As you fly around you should see objects appearing or disappearing in minimap, according to distance and size. Size is a estimation and its based on the smallest sphere than contains the object. don't forget to set the option to false and restart the region before resuming normal use, since its still a test feature. |
(0030913) UbitUmarov (administrator) 2016-07-12 08:49 |
forgot to mention that this option does not include avatars. So don't be scared if you zoom at one far away and see it walking in the air. Also related to that, updates are based on the avatar position, not camera focus. If you want to see a area, go there! :) |
(0030914) UbitUmarov (administrator) 2016-07-12 08:53 |
Also size is prim base size, not real visible size. Cuts, slices, some mesh real dimensions, etc, don't count. |
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Date Modified | Username | Field | Change |
2016-07-12 06:57 | UbitUmarov | New Issue | |
2016-07-12 08:46 | UbitUmarov | Note Added: 0030912 | |
2016-07-12 08:49 | UbitUmarov | Note Added: 0030913 | |
2016-07-12 08:53 | UbitUmarov | Note Added: 0030914 |
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