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IDProjectCategoryView StatusDate SubmittedLast Update
0007940opensim[REGION] Script Functionspublic2016-06-24 21:582016-06-28 09:02
ReporterMandarinka Tasty 
Assigned To 
Statuspatch includedResolutionopen 
PlatformOperating SystemOperating System Version
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0007940: Inappropriate definition of flag OS_NPC_NOT_OWNED
DescriptionI have noticed, that flag OS_NPC_NOT_OWNED has been inappropriately defined

in the code and it is different than defintion of this flag,

that exists in OpenSimulator Wiki.

I remind that, accordingly to Wiki, default setting is: NPC is owned by its

owner = creator of the object, that generates NPC.

In actual code, NPC is owned by everyone = not owned by owner only.

And then there appears question, for what to use this flag:

OS_NPC_NOT_OWNED, if someone has set it always true ?

I also remind that , because we have condition in the code:

if(config.GetBoolean("AllowNotOwned", true))
                    m_NPCOptionFlags |= NPCOptionsFlags.AllowNotOwned;

that tells us, that default AllowNotOwned = true,

but that means only,that we give ( enable ) resident possibility

to use flag OS_NPC_NOT_OWNED in the script,

and that does not mean, that each sricpt, that creates NPC sets this possibility


i hope i am understood correctly.

Patch has been offered.
TagsNo tags attached.
Git Revision or version number
Run ModeStandalone (1 Region) , Standalone (Multiple Regions) , Grid (1 Region per Sim) , Grid (Multiple Regions per Sim)
Physics EngineBasicPhysics
Script Engine
EnvironmentMono / Linux32, Mono / Linux64, Mono / Windows, Mono / OSX, .NET / Windows32, .NET / Windows64
Mono VersionOther
Attached Filespatch file icon 0001-Fix-for-definition-of-OS_NPC_NOT_OWNED.-Without-it-t.patch [^] (3,555 bytes) 2016-06-24 21:58 [Show Content]

- Relationships

-  Notes
UbitUmarov (administrator)
2016-06-25 05:58

seems problem is wiki.
in jan 13 2012 default was in fact changed to Owned NPCs
but a few days later default was changed back to not owned, and its like that in last 0.8
Possible this was a mistake, but became the real standard
So 0.9 code has to change that default, if not owned is not allowed
Considering this, think current code is ok (?)
UbitUmarov (administrator)
2016-06-25 06:17

seems that since 2012, the two forms of create npcs have different defaults.
so its a bug, but i can't change it now without breaking some scripts (again)
UbitUmarov (administrator)
2016-06-25 11:11

what grid? this applies to all grids and standalones.
isn't current code reverting to 0.8 (not wiki) behavior when configuration option AllowNotOwned is set to true?
Mandarinka Tasty (reporter)
2016-06-26 01:08
edited on: 2016-06-26 01:22

Hello Ubit :)

The current code works, but actual problem is:

flag OS_NPC_NOT_OWNED seems to be useless now.

Let me show You, my solution:

AllowNotOwned = true, that is going to be still the same, means:

if(config.GetBoolean("AllowNotOwned", true))
                    m_NPCOptionFlags |= NPCOptionsFlags.AllowNotOwned;

But in the code, I set default notowned = false,

to allow user to decide about it in OSSL, via flag:

OS_NPC_NOT_OWNED in command osNpcCreate(...)

And it would work in same way as:


What do you think about it ?

in this way my solution would satisfy each user: that one who wants to use

the default: notowned = false, and that one who wants to use

OS_NPC_NOT_OWNED ( notowned = true )

I do not insist on my solution, i only offer an idea.

So if you could test my attached patch and share your further opinions

and considerations that would make me happy )


Mandarinka Tasty (reporter)
2016-06-26 01:31

And one additional information,that I consider as very important.

AllowNotOwned = true <-- that should just give possibility for the user

to set flag OS_NPC_NOT_OWNED in the script in-world.

that does not mean, that notowned = true for always.

do you agree ?
UbitUmarov (administrator)
2016-06-26 02:44

AllowNotOwned = true is for compatibility with 0.8 version

maybe we can discuss this via irc or osgrid, posting here only the conclusion?
Mandarinka Tasty (reporter)
2016-06-26 05:05

To make resume and probably to make other users participate in this discussion,

I describe:
- actual state of things = current code in 0.8 and in 0.9


- my offered idea of how things should work:

Actual state = current code behaviour in 0.8 and in 0.9 :

1. AllowNotOwned - true

2. osNpcCreate("John","Smith",llGetPos()+<0,0,2>, cloneNotecard) creates

Npc not owned

and osNpcCreate("John","Smith",llGetPos()+<0,0,2>, cloneNotecard,OS_NPC_NOT_OWNED) also creates Npc not owned

My Solution = My patch:

1. AllowNotOwned = true

2. osNpcCreate("John","Smith",llGetPos()+<0,0,2>, cloneNotecard) creates Npc

owned only by its owner=creator

3. osNpcCreate("John","Smith",llGetPos()+<0,0,2>,cloneNotecard,OS_NPC_NOT_OWNED)

creates Npc not owned

And maybe people could decide what state is correct for them.

Mandarinka Tasty (reporter)
2016-06-28 09:02
edited on: 2016-06-28 09:14

Again i remind, that there is problem in actual code with command:

osNpcCreate("John","Smith",llGetPos()+<0,0,2>, cloneNotecard)

and this

osNpcCreate("John","Smith",llGetPos()+<0,0,2>, cloneNotecard,OS_NPC_NOT_OWNED)

In both cases, NPC is created as not owned.

So i repeat my question if you have give up to use NPC owned only by its

creator, please tell everyone this and stop mislead.

And if you are really interested in what other persons want to offer

please find some time and try my patch, that has been attached to this mantis.

I have created possibility,that:

osNpcCreate("John","Smith",llGetPos()+<0,0,2>, cloneNotecard) creates Npc owned

only by its owner = creator.



creates Npc not owned.

- Issue History
Date Modified Username Field Change
2016-06-24 21:58 Mandarinka Tasty New Issue
2016-06-24 21:58 Mandarinka Tasty File Added: 0001-Fix-for-definition-of-OS_NPC_NOT_OWNED.-Without-it-t.patch
2016-06-24 21:59 Mandarinka Tasty Status new => patch included
2016-06-25 05:58 UbitUmarov Note Added: 0030758
2016-06-25 06:17 UbitUmarov Note Added: 0030759
2016-06-25 10:20 Mandarinka Tasty Note Added: 0030764
2016-06-25 11:11 UbitUmarov Note Added: 0030768
2016-06-26 00:25 Mandarinka Tasty Note Deleted: 0030764
2016-06-26 01:08 Mandarinka Tasty Note Added: 0030780
2016-06-26 01:22 Mandarinka Tasty Note Edited: 0030780 View Revisions
2016-06-26 01:31 Mandarinka Tasty Note Added: 0030783
2016-06-26 02:44 UbitUmarov Note Added: 0030785
2016-06-26 05:05 Mandarinka Tasty Note Added: 0030786
2016-06-28 09:02 Mandarinka Tasty Note Added: 0030818
2016-06-28 09:14 Mandarinka Tasty Note Edited: 0030818 View Revisions

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