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ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0007884 | opensim | [REGION] Physics Engines | public | 2016-04-19 18:11 | 2016-06-28 01:56 | |||||
Reporter | Jeff Hall | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | |||||
Status | new | Resolution | open | |||||||
Platform | Windows | Operating System | Operating System Version | OpenSim 0.9.0.0 | ||||||
Product Version | ||||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0007884: Impossibility to push avatar with ubode engine | |||||||||
Description | Even if looking silly many people have fun pushing friends in world but it doesnt work anymore with ubode physical engine (works in bullet). While wanting to keep new ubode engine it would be nice for avatar to be able to push another one again like it used to work (many people had real fun (including me) with when enabled on land but doesn't work anymore) | |||||||||
Steps To Reproduce | Using Ubode engine try to push another Avatar: you will make other Av 'slip' a bit without beeing able to push him. | |||||||||
Tags | No tags attached. | |||||||||
Git Revision or version number | ||||||||||
Run Mode | Standalone (Multiple Regions) | |||||||||
Physics Engine | Other | |||||||||
Script Engine | ||||||||||
Environment | .NET / Windows64 | |||||||||
Mono Version | None | |||||||||
Viewer | Firestorm, Alchemy etc | |||||||||
Attached Files | ||||||||||
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(0030807) UbitUmarov (administrator) 2016-06-28 01:56 |
if you mean pushing a avatar by colliding with it, yes ubOde will try to restore its original position this is something ill not try to change now, since it may have bad side effects in other situations. but noticed, since this is also related to llPushObject not working as one would like, or avatars not been dragged by moving/rotating platforms. |
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Date Modified | Username | Field | Change |
2016-04-19 18:11 | Jeff Hall | New Issue | |
2016-06-28 01:56 | UbitUmarov | Note Added: 0030807 |
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