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IDProjectCategoryView StatusDate SubmittedLast Update
0007884opensim[REGION] Physics Enginespublic2016-04-19 18:112016-06-28 01:56
ReporterJeff Hall 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformWindowsOSOS VersionOpenSim 0.9.0.0
Product Version 
Target VersionFixed in Version 
Summary0007884: Impossibility to push avatar with ubode engine
DescriptionEven if looking silly many people have fun pushing friends in world but it doesnt work anymore with ubode physical engine (works in bullet). While wanting to keep new ubode engine it would be nice for avatar to be able to push another one again like it used to work (many people had real fun (including me) with when enabled on land but doesn't work anymore)
Steps To ReproduceUsing Ubode engine try to push another Avatar: you will make other Av 'slip' a bit without beeing able to push him.
TagsNo tags attached.
Git Revision or version number
Run Mode Standalone (Multiple Regions)
Physics EngineOther
Script Engine
Environment.NET / Windows64
Mono VersionNone
ViewerFirestorm, Alchemy etc
Attached Files

- Relationships

-  Notes
(0030807)
UbitUmarov (administrator)
2016-06-28 01:56

if you mean pushing a avatar by colliding with it, yes ubOde will try to restore its original position
this is something ill not try to change now, since it may have bad side effects in other situations.
but noticed, since this is also related to llPushObject not working as one would like, or avatars not been dragged by moving/rotating platforms.

- Issue History
Date Modified Username Field Change
2016-04-19 18:11 Jeff Hall New Issue
2016-06-28 01:56 UbitUmarov Note Added: 0030807


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