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IDProjectCategoryView StatusDate SubmittedLast Update
0007616opensim[REGION] OpenSim Corepublic2015-06-17 01:142015-06-17 01:23
Reporteraiaustin 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformPCOSWindowsOS Version8.1
Product Versionmaster (dev code) 
Target Versionmaster (dev code)Fixed in Version 
Summary0007616: Sound playing in object stops and does not restart when a parameter is changed
DescriptionThe example is in "Nebs Campfire"... The sound volume level was changed and the script reset. The sdound that was previously plating okay stops and does not restart. This is the case even if you go far away on the region and return to the area of the object. Also it is still not playing if you to another region and return. It only restarts if you log off and log back on.

default
{
    state_entry()
    {
       llLoopSound("207f79b9-daef-41d0-9637-cd8590129704", 0.1);
    }
}
TagsNo tags attached.
Git Revision or version numberr/26082
Run Mode Grid (Multiple Regions per Sim)
Physics EngineBulletSim
Environment.NET / Windows64
Mono VersionNone
ViewerFirestorm 4.7.1 SL+OS
Attached Files

- Relationships
duplicate of 0007186new Looping Sounds Stops 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2015-06-17 01:14 aiaustin New Issue
2015-06-17 01:14 aiaustin Viewer Firestorm 4.7.1 S:+OS => Firestorm 4.7.1 SL+OS
2015-06-17 01:21 aiaustin Git Revision or version number => r/26082
2015-06-17 01:23 aiaustin Relationship added duplicate of 0007186


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