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IDProjectCategoryView StatusDate SubmittedLast Update
0007556opensim[REGION] OpenSim Corepublic2015-05-04 18:122015-05-09 10:16
Reporterdanbanner 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Versionmaster (dev code) 
Target Versionmaster (dev code)Fixed in Version 
Summary0007556: Teleporting in to 4096x4096 var fails
DescriptionCreated a 4096 varregion and direct logins work fine but teleporting in fails
Additional InformationPerhaps someone else can confirm this
TagsNo tags attached.
Git Revision or version numberr/25961
Run Mode Grid (1 Region per Sim)
Physics EngineBulletSim
EnvironmentMono / Linux64
Mono VersionOther
Viewerany
Attached Files

- Relationships
related to 0007389confirmed Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 

-  Notes
(0028199)
nebadon (administrator)
2015-05-04 18:19

I tried teleporting to test Plaza and could not reach it either.
(0028200)
dahlia (administrator)
2015-05-04 18:29

Can you be more specific on what a "4096 var" is? Above 4096 in grid coordinates? 4096 meters or larger in size in one or more axes?
(0028201)
danbanner (manager)
2015-05-04 18:39

sure, SizeX/SizeY = 4096
(0028202)
danbanner (manager)
2015-05-04 18:42
edited on: 2015-05-04 18:49

Teleporting out works fine, direct logins work fine, movement and building works good too, viewer doesnt freeze up anymore like it used to. I have a region named Test plaza on OSgrid if you like to try it :)

(0028263)
kenvc (reporter)
2015-05-06 20:49

Dan, this seems related to the other var teleport issues that have been reported over the last few months.
(0028266)
danbanner (manager)
2015-05-07 03:25

I think this is more likely related to the parcel data spam/lag issue since teleports work fine when I reduce the size of the var
(0028272)
kenvc (reporter)
2015-05-07 12:32
edited on: 2015-05-09 10:13

Dan, I thought Robert fixed the parcel data spam issue a few days ago.

(0028333)
danbanner (manager)
2015-05-08 22:05

This seems to work if i remove the 32k objects in the region...
(0028347)
kenvc (reporter)
2015-05-09 10:16

Dan,

Have noticed very similar behavior. The more prims and larger the var, the less likely TPs are to work right. I also see issue when trying to teleport out a few seconds after TP completes, actually more often than teleporting in. Not really sure what size and prims should have to do with teleports, but apparently it does.

- Issue History
Date Modified Username Field Change
2015-05-04 18:12 danbanner New Issue
2015-05-04 18:19 nebadon Note Added: 0028199
2015-05-04 18:19 nebadon Assigned To => nebadon
2015-05-04 18:19 nebadon Status new => confirmed
2015-05-04 18:19 nebadon Assigned To nebadon =>
2015-05-04 18:29 dahlia Note Added: 0028200
2015-05-04 18:39 danbanner Note Added: 0028201
2015-05-04 18:42 danbanner Note Added: 0028202
2015-05-04 18:49 danbanner Note Edited: 0028202 View Revisions
2015-05-04 18:50 danbanner Summary Teleporting in to 4096 var fails => Teleporting in to 4096x4096 var fails
2015-05-06 20:49 kenvc Note Added: 0028263
2015-05-06 20:50 kenvc Relationship added related to 0007389
2015-05-07 03:25 danbanner Note Added: 0028266
2015-05-07 12:32 kenvc Note Added: 0028272
2015-05-08 22:05 danbanner Note Added: 0028333
2015-05-09 10:13 kenvc Note Edited: 0028272 View Revisions
2015-05-09 10:16 kenvc Note Added: 0028347


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