View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
ID | Project | Category | View Status | Date Submitted | Last Update |
0007467 | opensim | [REGION] Scripting Engine | public | 2015-03-02 12:54 | 2015-03-02 17:26 |
|
Reporter | BlueWall | |
Assigned To | BlueWall | |
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | Operating System | | Operating System Version | |
Product Version | master (dev code) | |
Target Version | master (dev code) | Fixed in Version | master (dev code) | |
|
Summary | 0007467: Npc movement broken |
Description | Movement of Npc after using osNpcSetRot is broken at 30b7863 and beyond. Moving the Npc to a location then setting it's rotation causes next move to be very erratic, many times making the Npc travel in directions not assigned, or in loops, sometimes vertical. I found the breaking commit to be 30b7863. I set the level to major because any scripts using rotation of the Npc causes failure of following movements. The Npc in this case are flying to their destinations. |
Steps To Reproduce | Create script to rez npc.
move npc to destination via flight
rotate npc
loop over move and rotate to see erratic movements |
Tags | No tags attached. |
|
Git Revision or version number | |
Run Mode | Standalone (1 Region) |
Physics Engine | BulletSim |
Script Engine | |
Environment | Mono / Linux64 |
Mono Version | Other |
Viewer | |
|
Attached Files | |
|