Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0007316opensim[REGION] OpenSim Corepublic2014-09-08 03:562015-02-11 09:19
Assigned To 
PlatformwindowsOSOS Version0.81
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0007316: Avatar jumps when looking down and walking forward
this is my 1st post/interaction with the OS community, so please be gentle... ;-)
related to posts (i think): [^] [^]

When using the CtrlAltStudio viewer, and the Oculus Rift, going into RiftLook mode causes the behaviour quoted in the summary- ie when walking forward, if you look down at the floor your avatar jumps.

this doesn't happen in 1st person mode / non RiftLook mode.

I've been in contact with the developer of the viewer, and he can reproduce the problem. However it doesn't happen in SL under the same circumstances.

I asked the developer of the viewer to investigate further, and this is his most recent response:

"I instrumented the code in places where it initiates a jump and none of them were called, i.e., the viewer’s not misbehaving. What this means is that it’s an OpenSimulator problem and would need to be fixed in its code. "

I have no reason not to believe him.

How do we move forward with this?
Thanks in advance,
Steps To Reproduceuse CtrlAltStudio viewer with Oculus Rift (DK1 or DK2)
enter 'RiftLook' mode
look down
walk forwards
TagsNo tags attached.
Git Revision or version number
Run ModeStandalone (1 Region)
Physics EngineBasicPhysics
Script Engine
Environment.NET / Windows32
Mono VersionNone
Attached Files

- Relationships

-  Notes
justincc (administrator)
2015-01-19 16:23

How is this in current master OpenSimulator code if you can test that? There have been changes to physics code such as the avatar capsule.
danpow (reporter)
2015-02-11 05:03

Hi justincc
thanks for updating this thread.
when you say 'current master OpenSimulator code, do you main the latest server, rev

I am just about to do some testing in this enviromnment.

If this is not what you mean, please clarify so I can test appropriately.
Mata Hari (reporter)
2015-02-11 09:19

Dan, the changes Justin is referring to are in the "master" development branch which contains multiple changes and bugfixes since You can either download and build the very latest version from the source code or try with the pre-built current release candidate (0.8.1 RC1 as of this moment) which does contain the physics code changes. Links to both can be found at [^]

- Issue History
Date Modified Username Field Change
2014-09-08 03:56 danpow New Issue
2015-01-19 16:23 justincc Note Added: 0027287
2015-02-11 05:03 danpow Note Added: 0027482
2015-02-11 09:19 Mata Hari Note Added: 0027483

Copyright © 2000 - 2012 MantisBT Group
Powered by Mantis Bugtracker