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IDProjectCategoryView StatusDate SubmittedLast Update
0007219opensim[GRID] Inventory Servicepublic2014-06-16 14:322014-06-27 15:50
ReporterJim Tarber 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformOperating SystemOperating System Version
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0007219: Export Permission: Default Library Textures are not exportable
DescriptionFor regions where ExportSupported=true, the Export checkbox is often disabled (greyed out) in viewers that support the Export permission. This seems to be due to the textures used (e.g. default plywood texture) having PermissionMask.All rather than PermissionMask.All|PermissionMask.Export
Steps To Reproduce1. Start a viewer that supports the Export permission, such as a current Singularity release.
2. Login to a grid with ExportSupported=true in the region configuration.
3. Rez a plywood cube.
4. Enable full permission for Next Owner.

The [x] Export checkbox should be enabled, but it is not. Instead, the field is disabled (greyed out).
Additional InformationSee Singularity problem report: [^]

Although this turned out to be an issue at the server end, with non-exportable Library resources.

It could be argued that the entire Library should or should not default to exportable, but I think it is without question that the 4 (plus one reassigned UUID) predefined textures (e.g. [^] ) should be marked exportable.
TagsNo tags attached.
Git Revision or version number
Run ModeStandalone (1 Region) , Standalone (Multiple Regions) , Grid (1 Region per Sim) , Grid (Multiple Regions per Sim)
Physics EngineODE
Script Engine
Mono VersionNone
ViewerSingularity 1.8.5 (5617)
Attached Files

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-  Notes
Jim Tarber (reporter)
2014-06-16 14:34

I've resolved this in the InWorldz code, and although it is quite different, I found the corresponding OpenSim code searching for the Library root folder UUID. My change was to add PermissionMask.Export to the the B/C/E/N masks when adding new Library items.

In the OpenSim code, that means changing ReadItemFromConfig() in LibraryService.cs to code like:
item.CurrentPermissions = (uint)config.GetLong("currentPermissions", (uint)(PermissionMask.All|PermissionMask.Export));
This should be done for all four of the masks above. Similarly, the CreateItem() method in that file should be updated to match the same defaults, rather than have the old-school 0x7FFFFFFF masks. In the OpenSim code, both are missing an explicit initialization of GroupMask as well, although presumably would end up being PermissionsMask.None (0).
aiaustin (developer)
2014-06-17 02:09

Thanks for tracking down this issue Jim.. its been a pain in moving items between out experimental and live grids... even for items I thought were completely created afresh.

I do think that the library should be all set as exportable to prevent simple slip ups and encourage sharing in the core OpenSim code. Its all open source anyway and export would be consistent with that.

- Issue History
Date Modified Username Field Change
2014-06-16 14:32 Jim Tarber New Issue
2014-06-16 14:34 Jim Tarber Note Added: 0026287
2014-06-17 02:09 aiaustin Note Added: 0026288

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