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IDProjectCategoryView StatusDate SubmittedLast Update
0007208opensim[REGION] Script Functionspublic2014-06-04 15:132014-06-04 20:34
Assigned To 
Statuspatch includedResolutionopen 
PlatformOperating SystemOperating System Version
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0007208: Add constant for AGENT_AUTOPILOT
DescriptionIncluded patch to add the AGENT_AUTOPILOT constant. Doesn't actually do anything as far as testing for it with llGetAgentInfo() but it does allow scripts to compile that use it instead of compile fail.
TagsNo tags attached.
Git Revision or version number
Run Mode Standalone (Multiple Regions)
Physics EngineODE
Script Engine
Environment.NET / Windows64
Mono VersionNone
Attached Filespatch file icon add_AGENT_AUTOPILOT_constant.patch [^] (785 bytes) 2014-06-04 15:13 [Show Content]

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-  Notes
nebadon (administrator)
2014-06-04 19:19
edited on: 2014-06-04 19:19

silent fails are bad, it tends to make us forget its broken! I am not comfortable pushing this patch myself, would like to hear what others think.

mewtwo0641 (reporter)
2014-06-04 20:34

Ah OK. I wasn't entirely sure. I was poking around in my scripts earlier and saw that a script of mine that had AGENT_AUTOPILOT would not compile due to the missing constant. Also noticed that while AGENT_BUSY was declared as a constant it doesn't seem to have any code connecting it either that I could tell, and also a silent fail when using it in a script; hence I thought I'd offer the patch for AGENT_AUTOPILOT :) but I do agree that it should actually work as intended.

- Issue History
Date Modified Username Field Change
2014-06-04 15:13 mewtwo0641 New Issue
2014-06-04 15:13 mewtwo0641 File Added: add_AGENT_AUTOPILOT_constant.patch
2014-06-04 15:13 mewtwo0641 Status new => patch included
2014-06-04 19:19 nebadon Note Added: 0026237
2014-06-04 19:19 nebadon Note Edited: 0026237 View Revisions
2014-06-04 20:34 mewtwo0641 Note Added: 0026238

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