Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0007083opensim[REGION] OpenSim Corepublic2014-03-29 08:362019-02-25 07:59
Reportermaurizio55 
Assigned Totampa 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionfixed 
Platform0.7.6 - VPS 1 core, 1GBOSubuntuOS Version12.04
Product Version 
Target VersionFixed in Version 
Summary0007083: Consistent Out of Memory crash after a few hours - even without user activity
DescriptionI'm running a standalone process with 4 regions.
regions are almost empty, very few scripts, and there is just one avatar in total.

After running for a few hours the system crashes - even with no users logged.

attached last 4 hour of log diagnostic.

looking at the log, I notice a HUGE increase in the
- InventoryWorkerThread0
- InventoryWorkerThread1

may that be the cause or it may be a memory leak or what
Additional Information(see attached for log)

This is anyway recent output in the terminal before crash:

Main threadpool (excluding script engine pools)
Thread pool used : SmartThreadPool
Max threads : 100
Min threads : 15
Allocated threads : 15
In use threads : 0
Work items waiting : 0
13:46:55 - [MAP IMAGE SERVICE MODULE]: map refresh!
13:46:55 - [MAP IMAGE SERVICE MODULE]: upload maptile for bedford
13:46:59 - [WARP 3D IMAGE MODULE]: GC.Collect()
13:46:59 - [MAP IMAGE SERVICE MODULE]: upload maptile for goblinland
13:47:06 - [WARP 3D IMAGE MODULE]: GC.Collect()
13:47:06 - [MAP IMAGE SERVICE MODULE]: upload maptile for adavede
13:47:08 - [WARP 3D IMAGE MODULE]: GC.Collect()
13:47:08 - [MAP IMAGE SERVICE MODULE]: upload maptile for asgubala
13:47:09 - [WARP 3D IMAGE MODULE]: GC.Collect()
Region (root) # exception inside UnhandledException handler: Out of memory

TagsNo tags attached.
Git Revision or version number
Run Mode Standalone (Multiple Regions)
Physics EngineODE
EnvironmentMono / Linux64
Mono Version2.10
Viewerany
Attached Filestxt file icon crashlog.txt [^] (25,063 bytes) 2014-03-29 08:36 [Show Content]

- Relationships

-  Notes
(0025641)
jak.daniels (reporter)
2014-03-29 08:52

The Warp3d map module currently leaks memory every time it runs. You can try adding to this section in StandaloneCommonm.ini:

[MapImageService]
RefreshTime = 0

and/or in this section in OpenSim.ini:

[Map]
MaptileRefresh = 0

This should disable the timers for refreshing the maptiles, but should still run once when the sim starts up. Otherwise you could switch back to the MapImageModule (in the [Map] section also) until Warp3d is fixed.
(0025642)
maurizio55 (reporter)
2014-03-29 09:02

thanks will do
(0034853)
tampa (reporter)
2019-02-25 07:59

Marking this as resolved for now, Warp3d still has various other issues, but it no longer seems to leak quite so massively. Still not advisable to have maptiles regenerated all too often, please reopen if issue arises again.

- Issue History
Date Modified Username Field Change
2014-03-29 08:36 maurizio55 New Issue
2014-03-29 08:36 maurizio55 File Added: crashlog.txt
2014-03-29 08:52 jak.daniels Note Added: 0025641
2014-03-29 09:02 maurizio55 Note Added: 0025642
2019-02-25 07:59 tampa Note Added: 0034853
2019-02-25 07:59 tampa Status new => resolved
2019-02-25 07:59 tampa Resolution open => fixed
2019-02-25 07:59 tampa Assigned To => tampa


Copyright © 2000 - 2012 MantisBT Group
Powered by Mantis Bugtracker