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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0007076||opensim||[REGION] Specific OpenSim Module||public||2014-03-24 12:56||2014-04-24 15:46|
|Platform||Intel i5 430M, 4GB||OS||Linux||OS Version||Ubuntu 12.04 LTS|
|Target Version||Fixed in Version|
|Summary||0007076: Terrrain module not checking bounds on elevation.|
|Description||Attempting to terraform terrain upward from 327.67m results in a spiky mess.|
Attempting to fill a region with -328 results in a block at approximately +328.
|Steps To Reproduce||From console, enter "terrain fill 327.67".|
In viewer, edit terrain, and raise it.
(On my machine, a patch of spikes erupts from the surface.)
From console, enter "terrain fill -328".
The terrain will fill at approximately +328.
|Tags||No tags attached.|
|Git Revision or version number|
|Run Mode||Grid (1 Region per Sim)|
|Environment||Mono / Linux64|
|Viewer||Singularity 1.8.5 (5617)|
Dev Random (reporter)
Mantis 0007078 states:
Negative avatar positions are not supported by any component, neither viewer nor server. Negative terrain is also not allowed, although it is possible due to the values not being bounds-checked. The ability lo even load such terrain is the bug, not the fact that the avatar doesn't reach negative heights, that is by design.
Since negative elevations are actually a bounds-checking issue, they probably fall under the scope of this bug
There are several ways to get negative elevations. Examples follow:
1. terrain fill -10
2. terrain fill 21 / terrain lower 32
3. terrain fill 21 / terrain max -10
4. terrain fill 21 / terrain elevate 625 (yes, elevate)
5. terrain load <file format that supports negatives>
Dev Random (reporter)
If SL compatibility is desired, terrain must cover the range 0-512m.
From SL Wiki:
Channel Range Description
red 0-255 Height Field
green 0-255 Height Multiply Factor
blue 0-255 Water Height of sim in Meters
Channel 1(red) is the raw terrain heightfield data. In its simplest form it represents the ground height in meters of every point on the map, where black (grey level 0) is 0 meters high and white (grey level 255) is 255 meters high. However, the height of the terrain is often modified further by values in channel 2.
Channel 2 (green) is a grayscale map that is used as a multiplier to scale the data in channel 1, resulting in the final height of each point on the map. The formula used to combine the 2 channels is: original height (channel 1) * multiplier (channel 2) / 128.
|Yeah, at the very least we must cover that range which the current changes don't handle. This will need to be resolved before release.|
|2014-03-24 12:56||Dev Random||New Issue|
|2014-04-03 16:44||Dev Random||Note Added: 0025670|
|2014-04-22 12:41||Dev Random||Note Added: 0025846|
|2014-04-24 15:45||justincc||Note Added: 0025891|
|2014-04-24 15:46||justincc||Product Version||master (dev code) => 0.8-rc3|
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