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IDProjectCategoryView StatusDate SubmittedLast Update
0006985opensim[REGION] OpenSim Corepublic2014-01-30 06:102020-11-19 08:02
ReporterGarmin Kawaguichi 
Assigned ToRobert Adams 
PriorityhighSeveritycrashReproducibilityalways
StatusresolvedResolutionnot fixable 
PlatformOSOS Version
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0006985: [VarRegion] Incompatibility between VarRegion and MegaRegion
DescriptionSince the merge of the VarRegion in the Master OpenSimulator, the MegaRegions no longer function properly.

This is particularly visible at the border crossing between the SW Region and sub-regions, and the MegaRegion is considered as a set of standard parts. It is the same with all methods of teleportation. This is the same with "physics = BulletSim" and "physics = OpenDynamicsEngine"

The MegaRegions are unusable because in half the time (at least) the viewer becomes unstable.
Steps To ReproduceSet a MegaRegion and circulate between the sub-regions (walking, flying, teleportation, double-click teleport...)
Additional InformationAn idea for a workaround: before any modification concerning VarRegion, test if the simulator contains a MegaRegion.
It may not be a MegaRegion and VarRegion in the same simulator, since the configuration element "CombineContiguousRegions" can have only true or false (not both :)).

To detect if there is a MegaRegion in the source:
- if you can access the config params
    bool isMegaregion;
    if (ConfigSource.Source.Configs["Startup"].GetBoolean("CombineContiguousRegions", false))
        isMegaregion = true;
    else
        isMegaregion = false;

- else you can test the RegionCombiner module
    IRegionCombinerModule rcMod = scene.RequestModuleInterface<IRegionCombinerModule>();

    if (rcMod != null)
        isMegaregion = rcMod.IsRootForMegaregion(scene.RegionInfo.RegionID);
    else
        isMegaregion = false;
TagsNo tags attached.
Git Revision or version numberMaster 24305_c467dfc_300114
Run Mode Standalone (Multiple Regions)
Physics EngineBulletSim
Script Engine
Environment.NET / Windows32
Mono VersionNone
ViewerFireStorm & Singularity
Attached Files

- Relationships

-  Notes
(0025108)
smxy (reporter)
2014-02-02 06:54

>It may not be a MegaRegion and VarRegion in the same simulator, since the configuration element "CombineContiguousRegions" can have only true or false (not both :)).

That doesn't preclude a mega and a var in the same simulator. The setting name suggests that you could, for example, have four contiguous regions that get combined into a mega, and separate, non-contiguous var and/or legacy regions.
(0025202)
kenvc (reporter)
2014-02-15 10:51

On my test grid with latest Dev Master Robust and Opensim, there is now a lag (Border crossing) each time you move from one 256x256 region on a mega region. This is not right as megas should not have interior border crossings.

In OSGrid using latest dev master opensim, with the slightly older OSG Robust, you can no longer leave the SW sim in a mega by either flying or teleporting. Megas are broken in OSG right now. Sometimes it even says "Unable to cross into banned parcel" when you try to move around in the mega.

(0025203)
Arielle (reporter)
2014-02-15 10:52
edited on: 2014-02-15 10:52

My experience with Megas on r/24361 is that when on Ode and attempt to fly outside of the SW region, a message comes up "Cannot region cross into banned parcel". Attempting to TP to a different region from the SW one results in a viewer crash.
 
Using Bullet physics instead results in different behaviours, ie first crossing appears successful but a subsequent cross results in all builds disappearing and suddenly dropping under the region -30,000+ and an eventual viewer crash.

(0025204)
Robert Adams (administrator)
2014-02-15 19:02

I've rewritten the mega region to be more compatible with my varregion changes. Check out and report on the latest master commits.
(0025211)
Garmin Kawaguichi (reporter)
2014-02-16 01:46

MegaRegion tests:
- flying, walking, and running from root region to sub-regions, between sub-regions and from sub-region to root = OK (no lag, no instability and the current region remains the root).

- double-click teleport out of the root region: the teleport destination is OK but the current region changes to the sub region of destination. From that point flying, walking, and running generates false displayed position of the avatar (but in case of negative x or y, the current region becomes the region overflown.)

- teleport from the map: the teleport destination is OK but generates instability.
(0025218)
Arielle (reporter)
2014-02-16 10:55
edited on: 2014-02-16 10:56

Tested again on r24366, with physics set first to Ode and then restarted with Bullet. Bullet seems good in all respects, flying, walking, teleporting whereas Ode still has the Doubleclick tp issue and everything but the SW region has a bit of a mushy feel when flying.
On Ode the viewer tends to either freeze or crash with the doubleclick tp as well as throwing the avatar to the edge of the sim.

The setup is a 20 region mega running on a dual core 4GB machine.

(0025220)
Arielle (reporter)
2014-02-16 14:24

Further testing on the Mega with Bullet showed that doubleclick tp's had unpredictable results when double click tp'ing to regions that were diagonally placed from the start location. ie jump from SW region to the center one. Screen would flash multiple times and avatar appeared stuck. Teleport home worked and stopped the flashing but the issue was repeatable each time. North South or East West double click tp's worked as expected.
(0025221)
kenvc (reporter)
2014-02-16 14:45
edited on: 2014-02-16 15:03

I am seeing similar results with a mega switched back to ode for testing.

I have a mega in OSGrid switched back to ODE for testing this specific issue. It is on the map as Polynesia_36 through Polynesia_66. Feel free to test this mantis here.

(0025222)
kenvc (reporter)
2014-02-16 15:43

Just checked the mega running ODE and somehow every sim got changed to Blocked Teleports and Allow edit terrain in About Land. I went through and changed every sim back to not allow terrain edit and to allow teleports anywhere and did the test again.

Teleport from the SW sim to the sim 1 up and 1 to the right lands you in the upper right corner of the far sw sim. Teleporting almost anywhere in the mega lands you in the top right corner of the sim that is 1 down and 1 to the left of where you are trying to teleport to. Eventually the viewer crashes and you are logged off.

- Issue History
Date Modified Username Field Change
2014-01-30 06:10 Garmin Kawaguichi New Issue
2014-01-30 06:23 Garmin Kawaguichi Description Updated View Revisions
2014-02-02 06:23 Robert Adams Assigned To => Robert Adams
2014-02-02 06:23 Robert Adams Status new => assigned
2014-02-02 06:54 smxy Note Added: 0025108
2014-02-15 10:14 kenvc Note Added: 0025201
2014-02-15 10:19 kenvc Note Edited: 0025201 View Revisions
2014-02-15 10:50 kenvc Note Edited: 0025201 View Revisions
2014-02-15 10:51 kenvc Note Added: 0025202
2014-02-15 10:51 kenvc Status assigned => confirmed
2014-02-15 10:51 kenvc Note Deleted: 0025201
2014-02-15 10:52 Arielle Note Added: 0025203
2014-02-15 10:52 Arielle Note Edited: 0025203 View Revisions
2014-02-15 19:02 Robert Adams Note Added: 0025204
2014-02-16 01:46 Garmin Kawaguichi Note Added: 0025211
2014-02-16 10:55 Arielle Note Added: 0025218
2014-02-16 10:56 Arielle Note Edited: 0025218 View Revisions
2014-02-16 14:24 Arielle Note Added: 0025220
2014-02-16 14:45 kenvc Note Added: 0025221
2014-02-16 15:03 kenvc Note Edited: 0025221 View Revisions
2014-02-16 15:43 kenvc Note Added: 0025222
2020-11-19 08:02 tampa Status confirmed => resolved
2020-11-19 08:02 tampa Resolution open => not fixable


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