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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006904||opensim||[GRID] Inventory Service||public||2013-12-20 07:29||2013-12-20 07:29|
|Platform||Windows 7 32-bit||Operating System||Windows||Operating System Version||SP2|
|Product Version||master (dev code)|
|Target Version||Fixed in Version|
|Summary||0006904: After replacing a hair base, the former hair base still shows as being worn along with the new one|
|Description||I've noticed lately that when I replace a hair base on my avatar, my inventory still shows that the old hair base is being worn along with the new one. However, the server still seems to know there is only one being worn:|
-if I look at the "Worn Items" tab, it only shows the new one being worn;
- if I right-click on one of the other hair bases showing as worn, it gives me the "wear" option, indicating that it knows they are not really being worn.
In other words, this does not seem to be a major issue, just a problem with displaying the items correctly. And it only pertains to the current session, because a relog fixes it. As far as I can tell, this is only happening with hair bases.
I have tried this on both Firestorm and Singularity to see if was viewer-dependent, but it is happening on both.
|Steps To Reproduce||Change hair base.|
Inventory shows both being worn.
Right-click on previous hair base, which still shows "worn".
Notice that "wear" option appears, indicating it is not actually worn.
Switch to "Worn Items" tab.
Only one hair base (the latest one) shows as being worn.
|Tags||No tags attached.|
|Git Revision or version number||r/24147|
|Run Mode||Grid (1 Region per Sim)|
|Environment||.NET / Windows32|
|2013-12-20 07:29||greg0254||New Issue|
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