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IDProjectCategoryView StatusDate SubmittedLast Update
0006904opensim[GRID] Inventory Servicepublic2013-12-20 07:292013-12-20 07:29
Reportergreg0254 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformWindows 7 32-bitOperating SystemWindowsOperating System VersionSP2
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0006904: After replacing a hair base, the former hair base still shows as being worn along with the new one
DescriptionI've noticed lately that when I replace a hair base on my avatar, my inventory still shows that the old hair base is being worn along with the new one. However, the server still seems to know there is only one being worn:
 -if I look at the "Worn Items" tab, it only shows the new one being worn;
- if I right-click on one of the other hair bases showing as worn, it gives me the "wear" option, indicating that it knows they are not really being worn.

In other words, this does not seem to be a major issue, just a problem with displaying the items correctly. And it only pertains to the current session, because a relog fixes it. As far as I can tell, this is only happening with hair bases.

I have tried this on both Firestorm and Singularity to see if was viewer-dependent, but it is happening on both.

Running r/24147
Steps To ReproduceChange hair base.
Inventory shows both being worn.

Right-click on previous hair base, which still shows "worn".
Notice that "wear" option appears, indicating it is not actually worn.

Switch to "Worn Items" tab.
Only one hair base (the latest one) shows as being worn.
TagsNo tags attached.
Git Revision or version numberr/24147
Run Mode Grid (1 Region per Sim)
Physics EngineBulletSim
Script Engine
Environment.NET / Windows32
Mono VersionNone
ViewerFirestorm 4.4.2
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- Issue History
Date Modified Username Field Change
2013-12-20 07:29 greg0254 New Issue


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