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IDProjectCategoryView StatusDate SubmittedLast Update
0006858opensim[REGION] Physics Enginespublic2013-11-19 01:302013-11-19 01:30
Reportermiki_gymnast 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformWindowsOSWindows Server 2012 r2OS Version
Product Version 
Target VersionFixed in Version 
Summary0006858: 0.7.5 > 0.7.6: Physical object movement is stuttering
DescriptionWe updated from 0.7.5 stable to 0.7.6 stable, both with ODE engine.

The movement of physical objects in 0.7.6 is significant more stuttering as in the previous version. The fps-rate is same for both, no quality changes in movement of avatars.

All 0.7.6 setup files (opensim.ini, opensimdefault.ini...) have been exactly updated with the 0.7.5 parameters, no changes in physics except choosing the engine.

We tried the following solutions:
- Running 0.7.6 with the 0.7.5 ini-files: physical object movement is still stuttering
- Running 0.7.6 with bulletsim engine: physical object movement is still stuttering
- Running 0.7.5: physical object movement is smooth

Machine: Dedicated Server System, Xeon E3-1270V3 Haswell, 32 GB RAM, Windows Server 2012 r2, WAN access via fiber optics 100MBit/s. Tested also in LAN with 1Gbit/s.
Steps To ReproducePlay Trikiball with us! ;)
TagsNo tags attached.
Git Revision or version number
Run Mode Standalone (Multiple Regions)
Physics EngineODE
Script Engine
Environment.NET / Windows64
Mono VersionNone
ViewerImprudence
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- Issue History
Date Modified Username Field Change
2013-11-19 01:30 miki_gymnast New Issue


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