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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006707||opensim||[REGION] Script Functions||public||2013-07-15 09:00||2015-03-29 07:50|
|Platform||LINUX||OS||Ubuntu 64 bits||OS Version||12.10|
|Product Version||master (dev code)|
|Target Version||Fixed in Version|
|Summary||0006707: Attachments don't receive collision events when an avatar collides with something|
According to the wiki, attachments will not trigger collision events if the object itself collides with something else. However, if the avatar collides with the object, the collision event is triggered.
It seems that this part is not implemented in opensim.
|Steps To Reproduce||Just attach to your avatar an objet with a collision start test script.|
|Additional Information||In fact my aim is to detect collisions on a NPC with an attachment, I suppose it should work if working with an avatar.|
|Tags||No tags attached.|
|Git Revision or version number||OSgrid OpenSimulator 0.7.6.dev.c358d5d|
|Run Mode||Grid (1 Region per Sim)|
|Environment||Mono / Linux64|
Gwyneth Llewelyn (reporter)
edited on: 2013-10-16 13:51
I've been actively tracking this down since I need the same functionality as Ange — SL definitely sends collision events to attachments while OpenSim does not.
This has been discussed on opensim-users: http://opensim-users.2152040.n2.nabble.com/collision-detection-for-attachments-td7579692.html [^]
I managed to at least get attachments detect collisions with other avatars and physics-enabled prims. However, I'm still stumped at figuring out how to receive collision events for non-physical objects, just like SL does. But the work is under way to figure this out...
Da Chrome (reporter)
edited on: 2015-03-28 13:23
This is a thing. Using Bullet physics and a Windows install of OS 0.8.1, collison_start is not triggered on scripted attachments when an avatar collides with a nonphysics object. Workarounds are of the "don't raise the bridge, lower the river" type, and both sap performance and perform haphazardly. It would be nice if someone could implement this so it works like it does in SL.
|2013-07-15 09:00||Ange Menges||New Issue|
|2013-10-14 17:05||Gwyneth Llewelyn||Note Added: 0024468|
|2013-10-16 13:51||Gwyneth Llewelyn||Note Edited: 0024468||View Revisions|
|2015-03-28 13:23||Da Chrome||Note Added: 0027953|
|2015-03-28 13:23||Da Chrome||Note Edited: 0027953||View Revisions|
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