Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0006696opensim[REGION] OpenSim Corepublic2013-07-01 03:572013-07-01 03:57
ReporterRichardus Raymaker 
Assigned To 
PlatformOSOS Version
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0006696: High cpu load on simulator after using for some hours bulletsim physics KeyFrameMotion object.
DescriptionI have a problem with 0.7.6dev f78d2ef-r/22948 bulletsim
Running on windows 8 pro , compiled with VS2012 (2010 not advisable for win8)

I use KeyFrameMotion on my sandbox.
It works nice and fine, but the next morning i see the following problem

-the simulator use 30% cpu.
-time-out detected for heartbeat.

-- viewer stats ---

-sim have lag
-FPS is below 2.0
-Physics FPS is below 2.0
- 0 eps scripts
-total frame time ( 0 or 844ms)
-agent time ( 0 or 844ms)
-scipt run 0%

KFM object is moveing with intervals of few seconds. estimated every 3 seconds.
So the bulletsim is pretty dead.

Heap allocated to OpenSim : 595 MB
Last heap allocation rate : 0.602 MB/s
Average heap allocation rate: 5.335 MB/s
Process memory : 739 MB

Uptime opensim region 1 day 13 hours.

Sadly, i cannot trace back where the problem really would appear.
TagsNo tags attached.
Git Revision or version numberf78d2ef-r/22948
Run Mode Grid (1 Region per Sim)
Physics EngineBulletSim
Script Engine
Environment.NET / Windows64
Mono VersionNone
Attached Files

- Relationships

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2013-07-01 03:57 Richardus Raymaker New Issue

Copyright © 2000 - 2012 MantisBT Group
Powered by Mantis Bugtracker