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IDProjectCategoryView StatusDate SubmittedLast Update
0006546opensim[REGION] Physics Enginespublic2013-02-16 11:082013-02-16 11:24
ReporterWordfromtheWise 
Assigned ToRobert Adams 
PrioritynormalSeveritymajorReproducibilityalways
StatusassignedResolutionopen 
PlatformWindows 2008 ServerOSWindowsOS Version64-bit
Product Versionmaster (dev code) 
Target VersionFixed in Version 
Summary0006546: BULLETSIM: Deleted Physical prims are still "visible" in the Scene (when other objects collide)
DescriptionWhile i was trying to create a bowling game i noticed that after i delete physical prims they still are in the scene and block other objects .. After a Region restart or when i move the platform to a other place the "invisible" deleted objects do not longer block.
Steps To ReproduceRezz some prims make them physical and in my case let a sphere collide with them. delete the fallen prims and try to throw the sphere in the same direction .. it will be blocked where the deleted prims where.

I have a demo video of this showing the bahaviour. See here : https://www.youtube.com/watch?v=xIuKIK8jEf8 [^]
Additional Informationhttps://www.youtube.com/watch?v=xIuKIK8jEf8 [^]

Latest OSGRID distribution : OSgrid 0.7.6 (Dev) 3646361: 2013-02-05

Instance started with opensim.32bitlaunch.exe (on windows 64)
TagsNo tags attached.
Git Revision or version numberOSgrid 0.7.6 (Dev) 3646361: 2013-02-05
Run Mode Grid (1 Region per Sim)
Physics EngineBulletSim
Script Engine
Environment.NET / Windows64
Mono VersionNone
Viewerall / singularity&phoenix
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- Issue History
Date Modified Username Field Change
2013-02-16 11:08 WordfromtheWise New Issue
2013-02-16 11:17 WordfromtheWise Summary Deleted Physical prims are still "visible" in the Scene (when other objects collide) => BULLETSIM: Deleted Physical prims are still "visible" in the Scene (when other objects collide)
2013-02-16 11:24 nebadon Assigned To => Robert Adams
2013-02-16 11:24 nebadon Status new => assigned


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